Jump to content
Sign in to follow this  
andersson

Campaign/mission addon

Recommended Posts

This is just an idea.

What about making a filewhatevername.pbo with editable units from where you build your missions and campains? The addon-file should be really simple, just putting new names on BIS-original units.

Quote[/b] ]

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierEB:Soldier{};

class temp_SoldierEB:SoldierEB

{

vehicleClass="temp units";

displayName="temp_soldier";

};

and so on....

So when you place a unit on the map making your mission you choose one from the "temp units".

Why do this?

Well, if I make a good mission/campain that you want to play with units of your choice, you can change all the units in my addon-file to whatever you want. If you want to play with BIS-units then you dont do anything, just play.

If you already changed the addon-file to suit you, the next mission from a missionmaker using this method is already fixed!

What do you think?

If you get the idea...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×