andersson 285 Posted August 24, 2003 This is just an idea. What about making a filewhatevername.pbo with editable units from where you build your missions and campains? The addon-file should be really simple, just putting new names on BIS-original units. Quote[/b] ]class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierEB:Soldier{}; class temp_SoldierEB:SoldierEB { vehicleClass="temp units"; displayName="temp_soldier"; }; and so on.... So when you place a unit on the map making your mission you choose one from the "temp units". Why do this? Well, if I make a good mission/campain that you want to play with units of your choice, you can change all the units in my addon-file to whatever you want. If you want to play with BIS-units then you dont do anything, just play. If you already changed the addon-file to suit you, the next mission from a missionmaker using this method is already fixed! What do you think? If you get the idea... Share this post Link to post Share on other sites