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Class cfgsfx finaly, it works but...

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Finaly, I found out how to use CfgSFX sounds in a mission. After a billion crashes to desktop tounge_o.gif, yesterday for the first time I could hear my sample activated via a trigger - effects- trigger sound.

But...

I made a some kind of riversound and i want it played in a constant loop.

Here is the description.ext

Quote[/b] ]class CfgSFX

{

// sfxfile, vol, frq, probab, min_delay, mid_delay, max_delay

sounds[] =

{

StreamSfx

};

class StreamSfx

{

sounds[]={"river"};

name = "riversounds";

river[]={"Stream_mono1.ogg",0.8,1,1,0,0,0};

empty[]={"","","","",0.000000,2,40};

};

The \\ line is a info line I took from the Official config.ccp so I guess those are the right values.

Who on earth knows the usage of the Empty line?

The problem is :

The sample 's cut off after every loop, why is that?

The sound is a constant bitrate,16bit, mono and 22050Khz ogg;file. I tried stereo... no succes...

In fact I have only 2 proper examples of a CfgSFX sound in a constant loop. Both were made by AKchester in his AKcustumSoundtuto. I looked how he did it , and looked again and again,... It's a big mistery why it works for him...

I use Oggdropper to convert my wav. edited with soundforge 5.0.

-When I try to convert a  stereo 22050Khz wav to .ogg with oggdropper, it refuses to do that.

-When I save the wav as .ogg directly in soundforge, OFp refuses to play it?

why is this so goddamn difficult!   mad_o.gif

Are there some souls here that made CfgSFX sounds with succes?

If you are the one... ENLIGHT mE!!!

Btw: I uploaded the example to my briefcase...

http://au.f2.pg.briefcase.yahoo.com/

ID ftielemans

PW dey8p7

File is triggersounds.noe.zip in the folder tuto's...

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I have amazingly little experience with audio in OFP, but my suggestion is try a Mono wav file rather than Stereo. The little I have done I could get to work with Mono but not Stereo. smile_o.gif

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