KingN 251 Posted August 17, 2003 Is there a way to change the font of the text you can write on the effects section of a trigger? I'm bored to the old dull  default white text. I checked the font tutorial found at ofp editing center but it didn't tell me much anything about how to change fonts in the game. This is from the font tutorial: Quote[/b] ]#define FontS "tahomaB24"#define FontM "tahomaB36" #define FontP "tahomaB48" #define FontHTML "courierNewB64" #define FontHTMLBold "courierNewB64" #define FontMAP "courierNewB64" #define FontMAIN "SteelfishB64" #define FontMAINCZ "SteelfishB64CE" #define FontTITLE "SteelfishB128" #define FontTITLEHalf "SteelfishB64" #define FontBOOK "garamond64" #define FontNOTES "AudreysHandI48" I put this to my description.ext and changed all the font names to courierNewB64 which I want to use but it didn't have any effect to the fonts in the game. what for? And also I would like to know if it's possible to change the line on class RscTitles (in description.ext) text. I tried to use \n or <BR> but it won't work. Anyway my goal is to get some text shown in middle of the screen in multiple lines and not to use the default font. I would use this as intro text for a campaign of mine telling what's the situation. Class RscTitles defined in description.ext would let me use any font I want but don't let me show the text in multiple lines. Trigger->effects text would let the text be shown in multiple lines with \n but won't let me change the font, argh. Any possible solutions? Share this post Link to post Share on other sites