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C.Ritter

How to make buildings compatible with Zeus? [Resolved]

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Hey, i am currently in the process of trying to make all our assets Zeus compatible. However, It's a weird pickle, as some work but others don't, yet they look somewhat the same in config.cpp and their p3d.


I have tried including them in the units tab just for testing purposes but it doesn't work either, they all have scope = 2; scopeCurator = 2;

Working: CYT_Dead_Man02_a

Not Working: CYT_Corpse01, CYT_Dead_Man01 and CYT_Dead_Man02


One of the things I could think of was the geometries in each P3D. Some have the "class thing," and on the working ones, it's either a class house, class building, or class sim building. But I haven't had any luck changing that around.

Greetings

 

https://pastebin.com/1yf4xQjq (config posted there)

 

C.Ritter | Cytech Industries Dev

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I guess nevermind, after a random retry i noticed the issue or at least one of the possible issues. We had some classes inheriting static instead of a house. Changing them to 'class CustomName: house' made them appear in Zeus.

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