razzored 37 Posted December 8 I hope this post is in the right place. I'm working on a large mission, using stalker mutants, that has gotten ace compatibility (I KNOW ANYTHING ARMSTALKER HAS EVER TOUCHED IS BROKEN AF) and they generally work great, especially in SP. However, on dedicated server they work fine if spawned via eden prehost or in zeus duing server uptime. If they are spawned using the included modules or using ANY other method, such as EOS, scripts, you name it, they are unable to do any damage to players. Is there anyone who has any idea why or could help me in the right direction of finding the cause or fix? I have already looked into the module part of the mod and found nothing seemingly related. Share this post Link to post Share on other sites
razzored 37 Posted December 8 Solved. Found out that since they are very script heavy, they somehow failed to load probably when spawned serverside.. so having them be initialized clientside fixed the issue. Share this post Link to post Share on other sites