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RealLocutus

How does Custom difficutly work on dedicated server?

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We are at the moment thinking about a new mission - we want to play Antistasi but this time with custom difficulty settings. I found out that I have to put the settings in the server.cfg file? Correct?

How do I do that exactly and what variables can I change? 

 

What we want to change is...

... Stamina should be on

... Weapon Sway should also be on - can I change the strength of the weapon sway?

... Enemy Units are not visible on the map

... automated calling of spotted enemy units should be off

 

How can I make sure that the mission does not overwrite the settings I made in the server.cfg?

Thanks in advance.

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So I found out that you have to change the settings in the "gameserver.Arma3profile" - my hoster gives us an option to change it directly in the Web UI. I managed to change the settings - but it seems that the Mission has overwritten at least some of them again.

We play Antistasi Ultimate at the moment. Is there a way to change the settings during a running mission? Or is it too late now? How can I prevent - for future missions - that the mission overrides the server settings? 

 

And a second problem I have - I wanted to deactivate the map markers for enemy units. I just dont want it and my teammates always say "Uh there is a tank - I have seen it on the map" - that is annoying :D 

I tried it with this wiki entry - https://community.bistudio.com/wiki/disableMapIndicators - but it is not working as shown there. Either I have put it into the wrong file (gameserver.Arma3profile) or the wiki entry is old.

When I enter it like in the example shown the server does not start at all and the server gives the following error message in the log:

 

ErrorMessage: File C:\Gameserver\varserver\1309657\profile\Users\gameserver\gameserver.Arma3Profile, line 45: '/DifficultyPresets/CustomDifficulty/Options.disableMapIndicators': '[' encountered instead of '='

Help is appreciated - Thanks

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Quote

So I found out that you have to change the settings in the "gameserver.Arma3profile" - my hoster gives us an option to change it directly in the Web UI.

I managed to change the settings - but it seems that the Mission has overwritten at least some of them again.

Hi, with the server, stop the server, make the changes in your gameserver.Arma3profile you want, save, then open your server.cfg in it

put this under the mission cycle area

// Server Difficulty Override
forcedDifficulty = "custom";

 

The forced Difficulty will force and maintain your custom difficulty/settings, if the mission overwrites that then idk, but i personally never had that issue.

But after you made your changes, and saved, then restart the server. No unless the mission had some dynamic way to change difficulty midgame then its not an option.

On 12/11/2024 at 5:11 AM, RealLocutus said:

And a second problem I have - I wanted to deactivate the map markers for enemy units.

I would assume Antistasi has parameters you can change prior to entering the mission, have you looked there?

If something like map markers arent in parameters in the lobby prior to entering the mission, then what you would need to do

is extract the pbo and look through the mission files.

     Unless you know what your looking at, you would need to look for something either with parameters, or some option in either the

description.ext, initserver.sqf, or even with a script that has a name of markers of some sort, it really depends.

   Can you link the Antistasi mission your playing? Maybe i can look at and see and find something as i've done that hundreds of times over the years.

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Hi,

Thanks for the answer. 

 

I will try the forced Difficulty. Don't know if Antistasi allows changing the settings mid mission - if not we will try it with the next mission :D (if I tell them now that we need to restart, they are going to kill me).

 

We play Antistasi Ultimate - on the map Yulakia. 

Here the link to the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3020755032

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Welcome, you should ask in the discussions (not comments) create a new discussion on that workshop page about turning off the markers

on the map see if anyone knows, and or has done that already.

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