JCataclisma 80 Posted December 4 Hey, guys! Regarding "Arma 3 Creator DLC: Expeditionary Forces": In case anyone wants to spawn the new amphibious using scripts instead of the mission editor, here are the texture paths for each one of their - really nice!!! - six variations. Just for the sake of variety, I am using the regular 30 mm cannon for the "sandy" ones, and the M1 50 mm for the "greenys". I have also included the lines for the custom animations like open hatches, show sandbags, etc. And there is the rear ramp opening as well, although it's "blocked" in the lines bellow, 'cause I could not find the proper action on the game menu to open/close it. These lines are from my very basic "spawner", so if you want to use them as they are, please remember to adapt accordingly the ones like "setPos", "setDir", etc. Cheers! Reveal hidden contents //50 mm Olive _aavMack = "EF_B_AAV9_50mm_MJTF_Wdl" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_olive_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_olive_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_olive_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_olive_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_olive_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_green_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; //50 mm Woodlands _aavMack = "EF_B_AAV9_50mm_MJTF_Wdl" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_wdl_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_wdl_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_wdl_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_wdl_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_wdl_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_wdl_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_wdl_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_green_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; //50 mm Tropical _aavMack = "EF_B_AAV9_50mm_MJTF_Wdl" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_trp_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_trp_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_trp_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_trp_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_trp_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_trp_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_trp_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_green_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; //30 mm Desert _aavMack = "EF_B_AAV9_MJTF_Des" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_des_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_des_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_des_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_des_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_des_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_des_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_des_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_des_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_desert_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; //30 mm RACS _aavMack = "EF_B_AAV9_MJTF_Des" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_racs_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_racs_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_racs_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_racs_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_racs_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_racs_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_olive_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_racs_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_green_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; //30 mm Sand _aavMack = "EF_B_AAV9_MJTF_Des" createVehicle _positionMack; _aavMack setDir _directionMack; _aavMack setCollisionLight true; _aavMack setObjectTextureGlobal [0,"ef\ef_aav9_t\data\aav9_hull_1_co.paa"]; _aavMack setObjectTextureGlobal [1,"ef\ef_aav9_t\data\aav9_hull_2_co.paa"]; _aavMack setObjectTextureGlobal [2,"ef\ef_aav9_t\data\aav9_hull_3_co.paa"]; _aavMack setObjectTextureGlobal [3,"ef\ef_aav9_t\data\aav9_hull_4_co.paa"]; _aavMack setObjectTextureGlobal [4,"ef\ef_aav9_t\data\aav9_hull_5_co.paa"]; _aavMack setObjectTextureGlobal [5,"ef\ef_aav9_t\data\aav9_turret_1_co.paa"]; _aavMack setObjectTextureGlobal [6,"ef\ef_aav9_t\data\aav9_alpha_1_co.paa"]; _aavMack setObjectTextureGlobal [7,"ef\ef_aav9_t\data\aav9_turret_2_co.paa"]; _aavMack setObjectTextureGlobal [8,"a3\armor_f\data\camonet_nato_desert_co.paa"]; /* _aavMack animate ["ramp",1]; */ _aavMack animate ["hatch_troop_L",1]; _aavMack animate ["hatch_troop_R",1]; _aavMack animateSource ["backpacks",0]; _aavMack animateSource ["camonet_hull",1]; _aavMack animateSource ["camonet_mainGun",1]; _aavMack animateSource ["camonet_mainTurret",1]; _aavMack animateSource ["camonet_trimvane",1]; Arma 3 Creator DLC: Expeditionary Forceshttps://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces/ Share this post Link to post Share on other sites