dupa1 8 Posted November 25 I want to save player scores through server restart. I have an idea how to save the scores, but I don't have an idea how to actually access them. I know about the getPlayerScores command, but it receives a unit as argument, so it would only work for connected players. So, basically, what I'm looking for is a way to access the data from the score table by script. I did have an idea of tracking the scores manually, but before doing that I decided to ask if there is a more simple way to do it. Share this post Link to post Share on other sites
Schatten 290 Posted November 25 You can save scores when a player disconnects: https://community.bistudio.com/wiki/Arma_3:_Mission_Event_Handlers#HandleDisconnect Share this post Link to post Share on other sites
dupa1 8 Posted November 25 Thanks, I didn't know about this one, I only knew about playerDisconnected EH, which has no unit argument. This will definitely make my life easier. Share this post Link to post Share on other sites
dupa1 8 Posted November 25 I tried the HandleDisconnect EH. Querying the player scores from the _unit argument returns an empty array. Guess it's plan B. Share this post Link to post Share on other sites