Jump to content
yannara

Escape Server waiting host to configure mission

Recommended Posts

Escapists - Arma Reforger Workshop

 

I've setup dedicated server and we are playing the Escapists mission, only problem is that when a regular player joins the server, there is always an info that waiting Host to configure the session, if we are not playing. With that, if server is just running without us, no one can join and start the escape. Is there anything I can do about this? Or is that mission design is what it is?

Share this post


Link to post
Share on other sites

I think the mission is built that way, but couldn't you instruct your players to vote somebody to be admin and then that player can configure and start the session?
If you know the people that want to play in advance, or if it is always the same people, you could also add them to be admin of the server in the config (if you trust them of course :))

Share this post


Link to post
Share on other sites

The creation of missions for this Reforger is still in its early stages. I think, there are no an attribute array yet that we can use for every xxx.json files.

 

Only the creator of mission can provide attributes or information that are appropriate for the mission's menu items. Request the information. When you have the necessary information, you can attach it to the xxx.json file. Add the information/attributes you want to this missionHeader. For example

"missionHeader": {

      "m_eAiSkill": "Regular",

      "m_iStartHours":  10,

      "m_xxx": xxx,

      "m_xxx": "xxx"

}

and so on.

If I'm wrong, someone can correct me on that information.

Share this post


Link to post
Share on other sites
5 hours ago, superfishlu said:

I think the mission is built that way, but couldn't you instruct your players to vote somebody to be admin and then that player can configure and start the session?
If you know the people that want to play in advance, or if it is always the same people, you could also add them to be admin of the server in the config (if you trust them of course :))

Yea, that is a good idea, I doubt all players know how to vote and command the server. Is there a server login messaging system, that you can send to player? In Arma 3 dedi server I could send a welcome message to players, is something similar in Reforger?

Share this post


Link to post
Share on other sites

So, actually a while ago I discussed with the scenario creator on Discord and he provided me his sample server config.
It seems that the mission headers to pre-configure the scenario can be set in the server config!

I haven't tested it yet but here is the (complete, including mission header examples) config he gave as an example:
 

{
    "publicAddress": "---.---.---.---",
    "publicPort": 2001,
    "game": {
        "name": "Escapists - Everon",
        "password": "",
        "passwordAdmin": "-----",
        "admins" : [
            "pid"
        ],
        "scenarioId": "{D8253A9909511192}Missions/Escapists_Eden.conf",
        "maxPlayers": 12,
        "visible": true,
        "crossPlatform": true,
        "supportedPlatforms": [
            "PLATFORM_PC",
            "PLATFORM_XBL"
        ],
        "gameProperties": {
            "serverMaxViewDistance": 2000,
            "serverMinGrassDistance": 50,
            "networkViewDistance": 1000,
            "disableThirdPerson": false,
            "fastValidation": true,
            "battlEye": false,
            "VONDisableUI": false,
            "VONDisableDirectSpeechUI": false,
            "VONCanTransmitCrossFaction": true,
            "missionHeader": {
                "m_iPlayerCount": 12,
                "m_sOccupyingFaction": "USSR",
                "m_eAiSkill": 20,
                "m_eHealthType": 2,
                "m_iStartHours": 8,
                "m_fTimeAcceleration": 10.0,
                "m_fDisabledLocationsRatio": 0.35,
                "m_fPatrolSpawnChance": 0.8,
                "m_iCivilianPresence": 1,
                "m_sStartingWeather": "RANDOM"
            }
        },
        "mods": [
            {
                "modId": "5F16D7E4A1CBE075",
                "name": "Escapists"
            }
        ]
    },
    "operating": {
        "lobbyPlayerSynchronise": true,
        "disableNavmeshStreaming": []
    }
}

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×