Kill3rCat 11 Posted November 4 I have added a "Take" eventhandler to a ground weapon holder which contains an "ItemMap". If the player has no map, then when they pick up the map it will go straight to their Map slot in their inventory, and for some reason this causes the "Take" eventhandler to never fire. The EH fires fine if the map is manually dragged into their uniform/vest/backpack container, but this behaviour is undesirable. Is this a known issue, and are there any workarounds? Share this post Link to post Share on other sites
pierremgi 4905 Posted November 5 Take EH must be added to a unit (who is able to take something), not a container. Share this post Link to post Share on other sites
Kill3rCat 11 Posted November 5 Hmm, well it (mostly) works when added to a container, and I'd rather not have to add the EH to every unit Share this post Link to post Share on other sites
pierremgi 4905 Posted November 6 17 hours ago, Kill3rCat said: Hmm, well it (mostly) works when added to a container, and I'd rather not have to add the EH to every unit Since V 2.14, yes, but that doesn't mean it's perfect. This EH will not fire, if added to crates or WHs, when picking assigned items (map, gps, watch... ) or even headgears, googles, ngv, if their slots are empty and automatically filled. (As you mentioned, it's OK when manually placed in uniform, vest or backpack). The only slots correctly firing this EH are all weaponry (weapons, mags, accessories), uniforms, vests and range finders/Laser designators. I can see you already open a ticket for that. On the other hand, it's fully OK when EH is added to players. Share this post Link to post Share on other sites