Jump to content
Sign in to follow this  
OmniMax

Rocket weapons and ai stupidity

Recommended Posts

The A.I in operation flashpoint is stupid, to a degree. They are done quite well, but they have such a hardcoded idioticy, if you know what I mean?

An example, they won't fire on a target if you tell them

WEAPON CARL GUSTAV

RELOAD CARL GUSTAV

TARGET (anything, really)

FIRE

they reply with

ROGER...

NEGATIVE

they will only target moving enemy vehicles with crew in them. I want to make sort of a resistance "rocket team" that shoots rockets at anything I tell them to, but they won't.

Is there a way you can script them to fire at anything?

I mean, scripts will override OFP's coded in neural network for A.I, right?

Maybe getting them to target a laser target and firing at that?

Or is there a way you can make them actually fire at whatever by making a custom rocket launcher (RPG-7) and .cpp coding it as a "anti-personel" weapon?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×