BikerJoe 4 Posted October 14, 2024 Hey guys and gals, Hoping someone on here can help me. Currently doing up a multiplayer mission for some friends and everything was working out fine until I added some custom sounds, just a s9oldier greeting an officer and pointing him the way... Trigger Details are Condition: call{PL in thislist;} On Activation: soldier1 DisableAI "ANIM"; soldier1 playmovenow "Acts_Pointing_Right"; playsound "soldier1"; It was working until I added the " playsound "soldier1"; " line to the code. Basically did as this vid suggested Share this post Link to post Share on other sites
JURAGAN 4 Posted October 15, 2024 https://community.bistudio.com/wiki/playSound 1 Share this post Link to post Share on other sites