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BikerJoe

custom sound breaks trigger?

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Hey guys and gals,

 

Hoping someone on here can help me.

Currently doing up a multiplayer mission for some friends and everything was working out fine until I added some custom sounds, just a s9oldier greeting an officer and pointing him the way...

 

Trigger Details are

Condition:
call{PL in thislist;}

On Activation:
soldier1 DisableAI "ANIM";
soldier1 playmovenow "Acts_Pointing_Right";
playsound "soldier1";

It was working until I added the " playsound "soldier1"; " line to the code.

 

Basically did as this vid suggested

 

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