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h4wek

damage materials not switch correctly

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Who can explain why groups defined in damage class like for example:

 

        class Damage
        {
            tex[]={};
            mat[]=
            {
                "a3\data_f\glass_veh.rvmat",

               "a3\data_f\glass_veh_damage.rvmat",

               "a3\data_f\glass_veh_destroyed.rvmat",


                "a3\data_f\vehicles\armored_glass.rvmat",

                "A3\data_f\Vehicles\Armored_glass_damage.rvmat",

                "A3\data_f\Vehicles\Armored_glass_destroyed.rvmat"
            };

        };

(don't find those file names they are only example)

 

are not working for 3rd stage, just  (2nd -damage level is shown/switched after 0.5 damge level) but 3rd-destroyed level not even on 1 damage level of selection,  or until whole vehicle is not fully destroyed,/killed.

WTF (what for are 3 entries if works only 2 of them)?

Even making overwrite this last stage by dammage event handlers with setmaterials global not work beacouse this feature overwrite those selections still back to 2nd stage.

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