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Piecha

setObjectiveTexture multiple commands

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Hi,

I looked threw I think everywhere (probably not everywhere...), even ChatGPT in use.. Topic is between modding and mission editing, hope good place for this discussion.
I try to test some custom textures within a mission with a setObjectiveTexture. It worked, however only for a uniform, while I want to test two textures at once already on a unit (uniform and helmet).
I used in Object Init:
 

Quote

this setObjectTexture [0, "CSAT_Urban.paa"]; 
this setObjectTexture [1, "Agressor_H.paa"];


Unit use CSAT uniform and Agressor helmet. Both added to unit within EDEN Editor with BI Arsenal. For each test it works well for uniform, however none for headgear.
I tried with slot 0, 1, 2...even 5 (this setObjectTexture [0....) and nothing. Checked few times, used equipment matches the textures.

What is a possible cause of not loading actual texture request? For Headgear should be use seperate different command? Only suggestions I found was to add manually helmet via command and then use "setObjectTexture", however this also not worked.

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You can only setObjectTexture the uniform or the backpack.

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So there is no other option to test anything other than actually making a mod? Within a mission you can change only for this two types of equipment?

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No. Diag commands/exe might help the process anyways.

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