Piecha 0 Posted September 28 Hi, I looked threw I think everywhere (probably not everywhere...), even ChatGPT in use.. Topic is between modding and mission editing, hope good place for this discussion. I try to test some custom textures within a mission with a setObjectiveTexture. It worked, however only for a uniform, while I want to test two textures at once already on a unit (uniform and helmet). I used in Object Init: Quote this setObjectTexture [0, "CSAT_Urban.paa"]; this setObjectTexture [1, "Agressor_H.paa"]; Unit use CSAT uniform and Agressor helmet. Both added to unit within EDEN Editor with BI Arsenal. For each test it works well for uniform, however none for headgear. I tried with slot 0, 1, 2...even 5 (this setObjectTexture [0....) and nothing. Checked few times, used equipment matches the textures. What is a possible cause of not loading actual texture request? For Headgear should be use seperate different command? Only suggestions I found was to add manually helmet via command and then use "setObjectTexture", however this also not worked. Share this post Link to post Share on other sites
POLPOX 778 Posted September 29 You can only setObjectTexture the uniform or the backpack. Share this post Link to post Share on other sites
Piecha 0 Posted September 29 So there is no other option to test anything other than actually making a mod? Within a mission you can change only for this two types of equipment? Share this post Link to post Share on other sites
POLPOX 778 Posted October 1 No. Diag commands/exe might help the process anyways. Share this post Link to post Share on other sites