GaryTheNoTrashCougar 0 Posted September 26 I have an issue with a health bar HUD I have made. The texture changes based on the variable and the first time a texture is loaded the HUD flickers. Once each texture has been called it no longer flickers, assuming it is now in memory. _health = round ((1 - (damage player)) * 100); ((uiNamespace getVariable "Health_Status") displayCtrl 91997) ctrlSetStructuredText parseText format ["<img valign='middle' size='0.5' image='\Health_Status\data\health_%1.paa'/>", _health]; The texture files are 128x128 .paa converted from .png using ImageToPAA. Is it possible to preload these textures? I know you can preloadTitleRsc but the texture paths are loaded by the script and not the RscTitles class. Any help please? 🙃 Share this post Link to post Share on other sites