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Wounds

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Ok I will try to explain this best I can. I am re texturing KMMint model by Matthijs for our mod, I am having problems with the wound textures. Mathhijs had them as a define which for some reason conflicted with cpp to bin so i classed them under the base unit and classed the rest of the units to the base. Then I added a UN version, a second model and classed it to soldierWB and set it it's own wounds definition under the base unit. The UN soldier uses the same textures as the main inits other then helmet and one side of the arm which has certain badges on it, so I made a subfolder in the main and out the UN textures in there. The main units damage textures work fine, other then the helemt, which I am still looking into. For the one arm thats different I used the same wounds other then changing the texture path for the one arm, which is in a subfolder. Here is the UN wounds for the base unit:

class CAF_UNSold: SoldierWB

{

model="\CAF_Troops\CAF_SoldierModelUN.p3d";

displayName="UN Infanteer";

moves="CfgMovesMC";

vehicleClass ="Canadian";

scope=public;

side=1;

nightVision=1;

hiddenSelections[] = { "rankmark",

"medic"

};

weapons[] = {"CAF_C7A1","Throw","Put"};

magazines[] = {"CAF_C7mag","CAF_C7mag","CAF_C7mag","CAF_C7mag",&

quot;CAF_C7mag","HandGrenade","HandGrenade","HandGrenade&quo

t;};

threat[]={1.0, 0.1, 0.1};

wounds[] = {"xicht_a.paa","xicht_a_zranen", "xicht_b.paa","xicht_a_zranen", "xicht_c.paa","xicht_a_zranen",

"xicht_d.paa","xicht_a_zranen", "xicht_e.paa","xicht_e_zranen", "xicht_f.paa","xicht_a_zranen",

"xicht_g.paa","xicht_a_zranen", "xicht_h.paa","xicht_a_zranen", "xicht_i.paa","xicht_a_zranen",

"xicht_j.paa","xicht_a_zranen", "xicht_k.paa","xicht_a_zranen", "xicht_l.paa","xicht_a_zranen",

"xicht_m.paa","xicht_a_zranen", "xicht_n.paa","xicht_a_zranen", "xicht_o.paa","xicht_o_zranen",

"xicht_p.paa","xicht_a_zranen", "xicht_q.paa","xicht_a_zranen", "xicht_r.paa","xicht_a_zranen",

"xicht_s.paa","xicht_a_zranen", "xicht_t.paa","xicht_a_zranen", "xicht_u.paa","xicht_a_zranen",

"xicht_v.paa","xicht_v_zranen", "xicht_w.paa","xicht_w_zranen", "xicht_x.paa","xicht_a_zranen",

"xicht_y.paa","xicht_a_zranen", "xicht_z.paa","xicht_a_zranen", "xicht_2a.paa","xicht_a_zranen",

"xicht_2b.paa","xicht_w_zranen", "xicht_2c.paa","xicht_a_zranen", "xicht_2d.paa","xicht_v_zranen",

"xicht_2e.paa","xicht_a_zranen", "xicht_2f.paa","xicht_a_zranen", "xicht_2g.paa","xicht_w_zranen",

"xicht_2h.paa","xicht_a_zranen", "xicht_2i.paa","xicht_a_zranen", "xicht_2j.paa","xicht_a_zranen",

"xicht_2k.paa","xicht_a_zranen", "xicht_2l.paa","xicht_a_zranen", "xicht_2m.paa","xicht_a_zranen",

"xicht_2n.paa","xicht_a_zranen", "xicht_2o.paa","xicht_a_zranen", "xicht_2p.paa","xicht_2p_zranen",

"xicht_2q.paa","xicht_a_zranen", "xicht_2r.paa","xicht_e_zranen", "xicht_2s.paa","xicht_a_zranen",

"xicht_2t.paa","xicht_a_zranen", "xicht_2u.paa","xicht_a_zranen", "xicht_2v.paa","xicht_a_zranen",

"xicht_2w.paa","xicht_w_zranen", "xicht_2x.paa","xicht_a_zranen", "xicht_2y.paa","xicht_a_zranen",

"xicht_2z.paa","xicht_a_zranen",

"camoface.paa","camoface_d.paa","\CAF_Troops\un\arm_side_l","\CAF_Troops\un\arm_side_l_d",

"\CAF_Troops\arm_side_r","\CAF_Troops\arm_side_r_d", "\CAF_Troops\body_back",

"\CAF_Troops\body_back_d","\CAF_Troops\body_front","\CAF_Troops\body_front_d",

"\CAF_Troops\body_top","\CAF_Troops\body_top_d","\CAF_Troops\leg_side_l",

"\CAF_Troops\leg_side_l_d","\CAF_Troops\leg_side_r","\CAF_Troops\leg_side_r_d"};

};

The only difference being:

"\CAF_Troops\un\arm_side_l","\CAF_Troops\un\arm_side_l_d",

All the rest of the damage texutes are in the main folder and work fine. When my unit is shot in the arm mentioned the arm goes white and untextured. Can someone please tell me how to correct this?

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This topic can be closed. I found the problem, binarize did not bring the damage textures within the subfolder through the process. Thanks.

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