EricJ 759 Posted September 24 Hi, I've been trying to pack a few addons using a custom pylon system, that I lifted off of other configs, and then off of the BIS configs on the subject. Right now it's no worky. BIS pylon weapons load fine and cycle so that's not the issue, but I think Addon Builder isn't recognizing my own stuff, and not making it active. I just added a custom pylon system to my addon, and after ensuring it was right (and it caught some errors), it won't show up as listed for the pylon. I've noticed this with another addon, where it loads the pylon but no cycling, therefore I can't use my own custom pylon weapons (missiles in this case), and posted an entry in the Feedback Tracker, but kinda bringing it up as think the dev version (as well as stable, I dd try that, and no luck) needs to be looked at when packing stuff for pylon work. I know it's not me, the configs line up, but for some reason the game won't recognize things, and I think it's an Addon Builder issue. Share this post Link to post Share on other sites
EricJ 759 Posted September 25 Okay I've narrowed the cycling issue to how many gunners there are and not a fault of Addon Builder. I guess I need to change things up then as the game is confused by multiple positions, on my DAP helo. I have Pilot, Co-Pilot, and Left and Right minigun positions, all crewable. For some reason it's putting the missiles on a gun station, and which is useless. I may have to just do some creative editing and unman those points. So it's not Addon Builder, it's just the game and how it works. Sorry about this. Share this post Link to post Share on other sites