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Bulka148

Incorrect helicopter physics in the game

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Greetings to readers and developers, today for the first time I decided to fly to Arma Reforger on a US UH-1 Iroquois (Huey) helicopter. Before that, I had a lot of experience flying in War Thunder, Rising Storm 2: Vietnam and a little bit in SQUAD. I liked that the co-pilot can take over the controls, the switches and other little things are very well made in the game. But... The physics of helicopters is very bad. I would really like the developers to look at this point in WarThunder, which is simply the best among NON-SIMULATION games. A helicopter is not a drone, its engine speed varies in a small range, and the lifting force is created by the angle of the propeller, there is an animation of this. For example: when I decided to finish the game, I wondered if I would be able to land in case of engine failure. I turned it off, gaining a high altitude and giving a little horizontal speed, but no miracle happened, the screws began to stop, and not spin from the incoming air flow. I was very uncomfortable that the helicopter turned into a stone and fell to the ground. In real life, in such ideal conditions, it was possible to land a helicopter without problems, because there was a margin of altitude.
Example: 

 

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