Wiket 0 Posted September 18, 2024 How can I increase respawn time based off of how many players have died on a team? This is for a server than runs both Blufor and Opfor. Here is what I have so far but its not working. addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if (isPlayer _killed) then { switch (side _killed) do { case west: { WEST_deaths = WEST_deaths + 1; }; case east: { EAST_deaths = EAST_deaths + 1; }; }; }; }]; player addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; setPlayerRespawnTime (playerRespawnTime + WEST_deaths); }]; Share this post Link to post Share on other sites