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unholy chosen one

multiplayer chopper glitch

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has anyone heard anything about bis/cm fixing the chopper glitch in multiplayer? i really like being able to fly out to the enemy and rip them up, im getting tired of it blowing up in mid air for no reason. or am i the only it still happens to these days. i realize this question may have been asked an answered but there a re far too many threads in here for to be able to search them all down.

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Yes, it will be fixed. You can try seaching in betatesting forum if you want to know more.

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thanks suma , i will wander over there at some point. i have been waiting since doom was first playable thru a modem for a game with working vehicles. for the most part i am pretty

happy with ofp's. once that is fixed it will make online gaming much more enjoyable.thanks again if there is anything i can do to help i will be glad to. i am a microsoft certified admin , and have helped on several games with the networking end such as quake team fortress mods and some others. i dont know if i would have much to add but its always worth having another pair of eyes.

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we have a similar problem, we have this practice mission w/ a bunch of helo around an airport. If we take seperate helo's up one will nose dive or jump over and just crash.

In another mission the CH-47 was just taking off loaded w/ our squad and just crashed. We were above the ground.

Is all this happening since 1.30?

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been happening since day one for with the us version. never tried the demo multiplayer so i dont know if it happened then i can only imagine it did. it is related to lag , well actually i think it may be more likely packet loss. they are painfully aware of it from i have read so far and they feel it can and will be fixed by the next version upgrade. it does take much longer most of the time depending on how well the connection is running. i think that the flight glitch and not being able to board vehicles under laggy conditions are related.

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