Jump to content
Sign in to follow this  
5133p39

Time doesn't get saved (or read, when loading the world)

Recommended Posts

I am making a mission on Everon.

I open "Weather Editor" dialog and set desired time - it works, the world in view window gets dark.

I save the project, but when i load it later, the time is set to 0.510 (i assume default) which equals to 12:14:42.

Is this a bug, or am i just doing something wrong?

 

I am using SCR_TimeAndWeatherHandlerComponent to set the time/weather at the mission start, and that works.

But i need the editor to respect the time i set in the editor, because while working on the mission i need to see how it will look, where is light, where is dark, how any lights i place affect it, etc.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×