Jeanfeels 0 Posted August 10 This is something I've been trying, and failing, to do in Eden using the Go-Kart as a testbed. I've read that there's all sorts of quirks regarding pbo files, hidden textures, and rvmat editing, which I tried to figure out, but so far the best I've managed is a mod that straight up breaks the karts dlc when installed (lmao, go figure). I had found a mod in researching this that adds a "cloak" system, but it has a lot of incompatability, hides the driver and passengers, and isn't really what I need. I found a few threads also that play around with the in-editor global texture and material editing, as well as procgen textures, but it seems the base kart model has no translucency/transparency information which leads to every attempt I've made failing in interesting ways, by seemingly causing the textures to display but doing so with weird z-buffer effects that cause the rearmost textures to be on top. See image. What ideally I would like to do is figure out how to make an MP-compatible, generic invisible vehicle that shows the driver just sitting on thin air. ideally I'd make a go kart style one and an offroad type with a passenger seat, but I've run into a brick wall of sorts where nothing i try works and part of that is likely my limited understanding of modding arma, which has so far been very frustrating and cryptic with a lot of assumed knowledge i simply don't have yet. Is it easier to start from scratch and just reference animations from existing vehicles somehow? or is it easier to take an existing vehicle, extract the textures and model, and figure out how to add a completely transparent version as a mod? or is this a fool's errand that i should just give up on? or maybe this is something i should post in the subforum dedicated to seeking out or commissioning mods? please offer whatever advice you have access to. Thank you for your time. Share this post Link to post Share on other sites