scottb613 285 Posted August 1 Hi Folks, I use the fantastic Simplex Support Services in almost every mission - nice easy to use support modules. That said - the Transport Module left me needing a bit more. I often found myself charging headlong into places that I knew were bad but had no way to stop quickly to disembark. I needed a simple script to make the speed of the vehicle I'm traveling in a bit more manageable and readily accessible. I created a script to enhance your Simplex controlled Transport Module - or - any other vehicle you are riding in - to add a bit more control. Speed of vehicle is controlled by addAction menu when in the respective vehicle. It has options for (Stop, Limited Speed, Cruise Speed, Full Speed, Resume). Resume is used after a Stop to continue on to the previously picked Waypoint without having to choose a new one. This gives you a chance to rapidly stop and disembark troops if the path ahead looks sketchy - instead of fumbling with the Ace Menu to pick a new Waypoint. This seems to work quite well for me. Regards, Scott Share this post Link to post Share on other sites
scottb613 285 Posted August 14 Hi Folks, Updated this and added more features: Requires creating the two following files and one init code entry in the respective Simplex Transport Module - as posted below. Simplex Transport Module - Custom Init Code entry ===>>> [_this] execVM "initTransA.sqf"; initTransA.sqf goes in mission root folder. SCOsetSpeed.sqf goes in a "Scripts" directory inside the mission root folder. If the Simplex Transport Module spawns a replacement vehicle - these same settings will be applied to the new vehicle. initTransA.sqf //==========================// // Simplex Transport Speed // //==========================// // Author: scottb613 // File: initTransA.sqf // Requires: Simplex Support Modules addon. // Requires: "initTransA.sqf" in root of mission folder. // Requires: "Scripts\SCOsetSpeed.sqf" in root of mission folder. // Requires: Simplex Transport Module - Custom Init Code entry ===>>> [_this] execVM "initTrans.sqf"; // Note: Only tested in single player. // Given: For use with the Transport Module of Simplex Support Services. // Given: Provides speed control and the ability to stop on demand. // Given: Creates AddAction menu items to control speed of respective vehicle. // Given: After a "ts---Stop" - when player leaves vehicle - vehicle will resume last ordered waypoint automatically. // Given: After a "ts---Stop" - when player remains in vehicle - is "ts---Resume" must be ordered to resume travel. // Given: Camera switches to "External" when player enters a vehicle. // Given: Sets initial max speed to 45. //=====================================================================================================================// //=====================================================================================================================// _vehicle = _this select 0; // Disable Lambs Danger _vehicle setVariable ["dangerAIEnabled", false]; // Add Action to menu to control speed of vehicle _vehicle addAction ["<t color='#00FFFF'> ts---Stop</t>", "Scripts\SCOsetSpeed.sqf", 0, 1, true, true, "", "", 3]; _vehicle addAction ["<t color='#00FFFF'> ts---Limited</t>", "Scripts\SCOsetSpeed.sqf", 1, 1, true, true, "", "", 3]; _vehicle addAction ["<t color='#00FFFF'> ts---Cruise</t>", "Scripts\SCOsetSpeed.sqf", 2, 1, true, true, "", "", 3]; _vehicle addAction ["<t color='#00FFFF'> ts---Full</t>", "Scripts\SCOsetSpeed.sqf", 3, 1, true, true, "", "", 3]; _vehicle addAction ["<t color='#00FFFF'> ts---Resume</t>", "Scripts\SCOsetSpeed.sqf", 4, 1, true, true, "", "", 3]; // Add event handler to check for all non-crew members exiting the vehicle _vehicle addEventHandler ["GetOut", { params ["_veh", "_role", "_unit"]; if (!(_unit in crew _veh) && {_unit == player}) then { [_veh, nil, nil, 5] execVM "Scripts\SCOsetSpeed.sqf"; }; }]; // Add event handler to switch to external camera view when the player gets in the vehicle _vehicle addEventHandler ["GetIn", { params ["_veh", "_role", "_unit"]; if (_unit == player) then { player switchCamera "EXTERNAL"; }; }]; // Set slower initial speed _vehicle limitSpeed 45; SCOsetSpeed.sqf //==========================// // Simplex Transport Speed // //==========================// // Author: scottb613 // File: SCOsetSpeed.sqf // Requires: Simplex Support Modules addon. // Requires: "initTransA.sqf" in root of mission folder. // Requires: "Scripts\SCOsetSpeed.sqf" in root of mission folder. // Requires: Simplex Transport Module - Custom Init Code entry ===>>> [_this] execVM "initTrans.sqf"; // Note: Only tested in single player. // Given: For use with the Transport Module of Simplex Support Services. // Given: Provides speed control and the ability to stop on demand. // Given: Creates AddAction menu items to control speed of respective vehicle. // Given: After a "ts---Stop" - when player leaves vehicle - vehicle will resume last ordered waypoint automatically. // Given: After a "ts---Stop" - when player remains in vehicle - is "ts---Resume" must be ordered to resume travel. // Given: Camera switches to "External" when player enters a vehicle. // Given: Sets initial max speed to 45. //=====================================================================================================================// //=====================================================================================================================// _vehicle = _this select 0; _speedMode = _this select 3; switch (_speedMode) do { case 0: { _vehicle limitSpeed 20; sleep 2; _vehicle forceSpeed 0; }; // Stop case 1: {_vehicle limitSpeed 20}; // Limited case 2: {_vehicle limitSpeed 45}; // Cruise case 3: {_vehicle limitSpeed 100}; // Full case 4: { _vehicle forceSpeed -1; _vehicle limitSpeed 20; _group = group _vehicle; _waypoint = currentWaypoint _group; _wpPos = waypointPosition [_group, _waypoint]; _vehicle move _wpPos; }; // Resume case 5: { hint "Transport Release"; sleep 10; _vehicle forceSpeed -1; _vehicle limitSpeed 45; _group = group _vehicle; _waypoint = currentWaypoint _group; _wpPos = waypointPosition [_group, _waypoint]; _vehicle move _wpPos; }; // Release }; Regards, Scott 1 Share this post Link to post Share on other sites