Cigs4 18 Posted July 21 Hello! I'm having difficulty using the mod AirFell's Keypad. There isn't much explanation on how to do things, but I believe it's very basic for those who have knowledge, which isn't my case. Anyway, what I would like to do is that when I type the code 3x wrong on the keypad, it runs a script. In init you can choose the code, like this: if (IsServer) then {code = "123321";publicVariable 'code';}; And if you have a trigger condition: (code = OutputText), it gives it as the correct code and executes it. Everything OK so far, but I want to execute this trigger when the code is entered 3 times wrong. I don't know if I managed to explain it correctly, but this is the mod: http:// https://steamcommunity.com/sharedfiles/filedetails/?id=384197619&searchtext=AirFell's+Keypad If anyone could help me, I would greatly appreciate it. Thanks! Share this post Link to post Share on other sites
Rouglee 7 Posted August 3 you could put the following into AF_KP_vars.sqf errorcounter = 0; then just increment it in the enter statement in AF_KP_fncs.sqf case "enter": { if (code isnotequalto inputText) then { errorcounter = errorcounter + 1; }; if (errorcounter == 3) then { // Add what you want to be executed here "do something"; }; OutputText = InputText; hint format["Keycode is %1", OutputText]; closeDialog 0; InputText = ""; }; Not quite sure if it's what you're asking. 1 1 Share this post Link to post Share on other sites
Cigs4 18 Posted August 18 Thanks a LOT, Rouglee! It was exactly what I was looking for. Sorry for the delay in answer, I had even given up, but now I'm going to bring hell on some missions. 😁 Take care! Share this post Link to post Share on other sites
Rouglee 7 Posted August 18 No problem! 🙂 Hope your mission becomes a blast. Share this post Link to post Share on other sites