FoxClubNiner 3 Posted July 2, 2024 Are there known compatibility issues with a dedicated server and waypoints? I'm having an issue getting a helicopter to land (works fine in the editor). Here's the setup: 1. Helicopter has a hold waypoint. 2. Players enter trigger zone that removes the hold waypoint with: deleteWaypoint [group heli, 1]; 3. Helicopter flies to invisible helipad but wont land. However, oddly enough if I remove the hold waypoint from the mission alltogether, the helicopter has no problem landing on the server. Something about the hold waypoint breaks it. Is there a way I could script this hold waypoint maybe? Or maybe I could use somesort of script that freezes the unit in place until I need it? Share this post Link to post Share on other sites
FoxClubNiner 3 Posted July 2, 2024 Okay after messing around for a few hours I figured it out. It isn't the hold way points that are the problem on dedicated servers. It's how I was deleting them to progress the way points. That works fine in SP but on dedicated it wont work. What you have to do is setup a SkipWaypoint trigger. I used a variable in the condition: PickUsUpVariable; And in my addAction I set the variable to true. Can I take a moment to vent? Why does everything have to break on a dedicated server?? It's so frustrating having something work in the editor only to find out you need to do hours of diagnosis to get it working on a dedicated server. Ugh. 1 Share this post Link to post Share on other sites
JCataclisma 80 Posted July 3, 2024 5 hours ago, FoxClubNiner said: Why does everything have to break on a dedicated server?? It's so frustrating having something work in the editor only to find out you need to do hours of diagnosis to get it working on a dedicated server. "Story of my life". 😂 2 Share this post Link to post Share on other sites