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Vladmir

Custom texs on trees

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I am trying to make some autumn trees, I know how to edit them, but how do I assign the textures to the respective models and get them to work without using the default assigned.

example: How do I get from

O\tree\akat_01_lsd2.paa

to

ObjLidov\akat_01_lsd2.paa

Also, this may be a DUMB question, but where the heck is the alpha channel in adobe photoshop elements? All I get is different RGB color layers.

Thanks

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The alpha channel in photoshop is quite nice.

A tga with an alpha channel is 32 bit. If there is no alpha channel its 24 bit.

In photoshop 7 you just save as a tga and click on 32 bit to make a texture with an alpha channel. Any transparent bits on the image (The grey and white checks) will be transparent on the texture.

The problem is that v7.00 has a bug which produces feather edges on transparent textures. The patch fixes this but only bought copies can patch.

If you are using photoshop 6 or less there is a tutorial on this site somewhere, have a look in oxygen docs a few pages back for 'transparent' posts.

As for the path bit - I don't have a clue.

smile_o.gif

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Thanks, finally no annoying green background on leaves smile_o.gif

One step closer to *flutters eyelashes* fall colors

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The change of the paths is done with the tool "textureswap" (filename: texturep3d.exe). Look at ofpec.com for the tool.

Greets

Lobanak

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