cosmic10r 2331 Posted May 14 Hi all, I've moved a number of suppressors into the game using "Royalty free" and some I have personally paid for and I intend to release it as a pack once I figure out the optimal structure for the files and get a better understanding of the materials. I have confirmed that the purchased ones are allowed to be included in the mod with the authors as long as the source files are not redistributed. A couple of questions I do have though. With PBR materials, do I need to do anything special with the 5 materials I get. I already get the base color (BCR) and the normal map but do I need to do anything with roughness and does the height map setting add any value? Answer - Pufu helped me with this in the Discord so I should be good with this. I cant seem to get these configured with Bacon loadout so they are accesible via that menu and can be changed in there. Is anyone familiar with that configuration so the accessories can be adjusted on the firearm directly through Bacon Loadout? Answer - Bacon helped me with this. Im working on getting the PBR right currently. Ill post some pics when Im confident in the texture flow. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 16 Ill try to maintain a list of contents. unnamed suppressor 5.56 - free daniel defence 5.56 - free, fixed mesh m42000 5.56 - free AWC Thundertrap .308 - Free wd40 can suppressor 9x19 - Free, fixed mesh KAC PRT - Paid KAC PRT MCQ - Paid Otter Creek Polonium 5.56 - Paid Cordura and Legion Covers - Paid Cover with elastic - Paid Manta Cover - Paid Most versions will come naked and with a covered version and a Manta version if it makes sense. At a certain point its going to just be too many with color variations and wrapped versions. If one version has 3 colors and then 2 wrapped versions then its 3-5 versions a suppressor which puts it up to 24-40 already before surefire or any other wraps I think Ive got a handle on the texture channels for the PBR (thanks to Pufu, Zelik and Soul Assassin) and I just need to make sure Im doing the correct things with the models. Bacon helped me get them working in that Arsenal but I need to double check that its functioning as intended 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 18 V0.0.1 Is now on the workshop Suppressor Pack with included contents 5.56 - Basic Long Suppressor, M4 2000, AWC Thundertrap, KAC PRT, KAC PRT MCQ, KAC PRT with Manta cover, Russian PBS1, Russian PBS 4 .308 – AWC Thundertrap Pistol 9x19 – WD 40 can Also a Suppressor Weapons box for GM to spawn with an M16 from Bacon that will support the suppressors if for some reason they are locked out of the mission and you have to get them. Things to come once I get some idea of how its working for people. Moar Suppressors, Otter Creek Polonium, More Manta covers, multiple suppressor wraps, Magazines, novelty and otherwise I have done some testing but will be interested to hear any issues. Known issues – Muzzle location is inside suppressor due to current setup for muzzle flash in the game engine. Aks do not currently support suppressors from the ones I have seen. So the PBS1 and 4 are more of a long term thing I hope to see. A couple of the suppressors have a slickness to the texture. Still working on specularity. Thanks to all the modders especially Bacon for all his additions like the dependencies used here. Thanks to Pufu, Zelik and Soul Assassin on the Arma Discord for putting me on the right path with the textures and learning how the PBR works. All models are Free or Paid for by me using Royalty free licence. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 21 Suppressor Pack with included contents v0.0.2 Updated list for 19 total. 5.56 – KAC PRT MCQ BLK, PRT FDE, PRT covered Black, PRT MCQ covered in Blk and FDE, Banish 5.56, Otter Creek Polonium 5.56 .308 – AWC Thundertrap with Manta, Otter Creek Polonium 7.62 Pistol 9x19 – no new additions All Suppressors now have 5 LODs for performance. Reworked the file system as its getting rather large in there. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 31 Hold off on this version. I need to make a few fixes. Some of the suppressors locations are overlapping some of the shorter barrels handguards. Need to make some fixes and testing Suppressor Pack with included contents v0.0.3 now live... its actually v0.0.4 on the workshop as its recording failed uploads as version numbers for some reason. Updated list for 25 total. More coming 5.56 – Surefire Monster, Rotex V, Otter Creek Polonium k 5.56 FDE and Blk, Otter Creek Polonium 5.56 Blk .308 – no new additions Pistol 9x19 – Roughneck 45 – currently mapped to 9mm Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 31 V0.0.6 is up. I think all muzzle locations fixed. A number of rotations fixed. ie. the Surefire monster text was underneath when on the firearm. OC text was rotated 90 degrees left. all fixed Everything shows up in main arsenal as intended. Suppressor Pack with included contents v0.0.6 Updated list for 27 total. More coming 5.56 – Surefire Monster, Rotex V, Otter Creek Polonium k 5.56 FDE and Blk, Otter Creek Polonium 5.56 Blk. Long version of the base suppressor but kept the old one because it fits pretty decently in some of the handguards for the integrated look .308 – no new additions Pistol 9x19 – Roughneck 45 – currently mapped to 9mm v0.3 - failed upload v0.4 and v0.5 were location and rotational fixes, naming fixes. Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 29 v0.1.0 for major version 1.2 is now live. Added KAC PRS in Black and Tan for 7.62 Share this post Link to post Share on other sites
cosmic10r 2331 Posted July 10 fyi to all - i started my own channel in the Arma Discord - seems like most of the activity has moved to there from here So for feedback updates please go there as I wont be updating this as much Share this post Link to post Share on other sites