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I've made a mission using Alive and a bunch of other mods, including ACE3, Project injury reaction etc with compatibility patches. My error always happens mid game, during gunfights etc, the game freezes, I lose sound for about 30 seconds and then it goes back to normal for 5 seconds and repeats cycle.

 

I have attached my RPT  as well.

 

I am sure it isn't my PC as I have no issue with it in anything else apart from this, but for convienience, here are my specs.

 

 

https://fastupload.io/46ff971ad9e53d60

 

32GB RAM

i7 13700K

RTX 4080

Windows 11

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Hi, reviewing your rpt, i see these few issues, these errors are being spammed.

 

CBA_A3

 2:03:30 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 266
 2:03:30 Error in expression <;
                cba_common_PFHhandles set [_index, _forEachIndex];
           >
 2:03:30   Error position: <set [_index, _forEachIndex];
           >
 2:03:30   Error Type Any, expected Number

 

RHS

 1:59:34 Sound: Error: File: rhsafrf\addons\rhs_s_radio\radio\Male02\RU\combat\SuppressingE not found !!!

 

1:58:42 Ref to nonnetwork object 225dda1eb00# 3763720: <no shape>
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete

 

Alive mod

1:52:55 No alive in 10000 ms, exceeded timeout of 10000 ms

===========

Would recommend you do a repair of those mods in your Arma 3 launcher to see if that would fix anything with those mods.

Theres other errors, but those are the main ones im seeing as causing your spamming and hesitation issue with the game.

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9 hours ago, Gunter Severloh said:

Hi, reviewing your rpt, i see these few issues, these errors are being spammed.

 

CBA_A3

 2:03:30 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 266
 2:03:30 Error in expression <;
                cba_common_PFHhandles set [_index, _forEachIndex];
           >
 2:03:30   Error position: <set [_index, _forEachIndex];
           >
 2:03:30   Error Type Any, expected Number

 

RHS

 1:59:34 Sound: Error: File: rhsafrf\addons\rhs_s_radio\radio\Male02\RU\combat\SuppressingE not found !!!

 

1:58:42 Ref to nonnetwork object 225dda1eb00# 3763720: <no shape>
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete
 1:58:42 Obsolete

 

Alive mod

1:52:55 No alive in 10000 ms, exceeded timeout of 10000 ms

===========

Would recommend you do a repair of those mods in your Arma 3 launcher to see if that would fix anything with those mods.

Theres other errors, but those are the main ones im seeing as causing your spamming and hesitation issue with the game.

Thank you for dedicating your time into this matter. I will have a look and report back.

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This is also happening on my server. I have two servers, and it is happening on both. Also, both the server and HC stop (it is more common for only the HC to stop, but sometimes only the server stops first). It has not happened yet on the client.

The common point with Gobnik (thread starter) is spam by "line 266" of fnc_removePerFrameHandler.sqf from cba, which is left in the log.
However, on start of this spam, not same line and displays different error.

21:19:32 Error in expression <];
    (cba_common_perFrameHandlerArray select _index) set [0, {}];

    if (cba>
21:19:32   Error position: <select _index) set [0, {}];

    if (cba>
21:19:32   Error Zero divisor
21:19:32 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 253
21:19:32 Error in expression <;
                cba_common_PFHhandles set [_index, _forEachIndex];
           >
21:19:32   Error position: <set [_index, _forEachIndex];
           >
21:19:32   Error Type Any, expected Number
21:19:32 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 266
21:19:32 Error in expression <;
                cba_common_PFHhandles set [_index, _forEachIndex];
           >
21:19:32   Error position: <set [_index, _forEachIndex];
           >
21:19:32   Error Type Any, expected Number
21:19:32 File /x/cba/addons/common/fnc_removePerFrameHandler.sqf..., line 266.........

Also, even though mods such as bloodlust mod and cup are included correctly (and there is verified), it is spammed with the message

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.\nbloodsplatter (or cup_weapons_g3, cup_creatures_people_civil_chernarus, ace_vector etc...)

 

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What i can tell you is reupload those mods and turn off your server logs, the freezing may because of the errors in themselves,

but also be because of the constant spam.

You should go to those mod threads, and or their discords, or githubs if they have one and report the errors you get, i would provide them

with a repo mission without any other mods other then what your getting errors with.

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You are absolutely right.
However, I posted this because I was curious as he was the only other person besides me who had encountered this symptom.
By the way, the same phenomenon occurs even with the No Logs setting.
Resetting the parameters was pointless.
Repairing, re-downloading and re-uploading the mod seems to be irrelevant.
(Since it occurred with the same mod preset even if done on a different PC/location.)
The timing of occurrence is also minimum 20 minutes, maximum 4 hours, and average 1 hour after the server started the mission (Zeus).

I wanted to check his rpt file, but his file was no longer available for download: ......
We believe it is probably due to a mod that he and I have in common.
My logs are too huge to upload, but if he gave me his presets (or modpack), I might be able to find a solution.

But then I remembered that I had the same problem with my client about 6 months ago. It was a partially different environment with different mods than now, and at the same time it was indirectly caused by the lifetime of the GPU, so it may not be related.

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