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Gamemode idea : Undercover Policeman

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Hello everyone,
I had an idea while I was creating a mission in which I play an undercover policeman who has to infiltrate a drug dealer's hideout.
I created an undercover system for the occasion, which I think is perfect. As long as you're not wearing a policeman's uniform or taking your gun out of its holster, enemies consider you a civilian. But as soon as you take out your weapon or put on a bullet-proof vest marked “POLICE”, for example, enemies will start shooting at you.

This gave me the idea of creating a multiplayer mode (I should point out that I've never done anything like this, I don't have the skills for it) in which you play as officers from Altis who have to take back the island from the traffickers who have invaded it.
The equipment available will be very limited (only pistols and machine guns), and the difficulty high, with a hint of realism.
I sincerely think that this would be a very good idea, so I'm taking the liberty of throwing it out there, like a bottle in the sea.

The undercover system I just made would be the core of this gamemode.

 

In short, the system is Capture the Island: you have to take over all the towns one by one.
To do this, you'll have to patrol the city in civilian clothes, looking for drug dealers' hideouts: houses filled with armed bandits and used as drug-selling grounds. It's imperative that you first go undercover (dressed as a civilian) to steal “evidence” before finally being able to kill everyone, if possible with the help of more heavily armed players/policemen. If the traffickers spot you before you steal the evidence, the mission will fail.

After 10 minutes, if no policeman has taken care of the stash, it will disappear, and you'll have to search the city again. What's more, two stakeouts can't appear at the same time, only one at a time.
You'll need to collect around 15 pieces of evidence in this way from around the city.


This will unlock the “ultimate” mission, which will allow you to recover the city from the traffickers, and continue your progress around the island.
The evidence will have enabled you to identify a heavily-guarded location inside or outside the city: a house or building full of drug dealers armed to the teeth, with pickups, 

assault rifles, bulletproof vests, much better armed than the small traffickers of the 15 missions.

Of course for this last mission there is no longer any point in going in civilian clothes / undercover mod : you have to equip yourself with machine guns, police cars and bulletproof vests.

At the heart of this place will be the local baron who will either have to be brought back to a nearby police vehicle, or just activate an action with the wheel which will act as handcuffs, or even just kill him. After this objective is achieved, you must kill the rest of the bandits. After that, the mission will be successful, the city will be recovered, and you can advance to the next city.

The cities concerned will only be the major cities on the map, in order to reinforce realism. (If all the hideouts are within a 50 meter radius it's ridiculous)

 

There will also be several kinds of side objective in the meantime, for example a hostage situation where it will be necessary to kill the hostage takers, a gofast where it will be necessary to "stop" the vehicle which will pass at high speed near the city, a Bank robbery...

 

There you go, I'm going to try to upload a small mission with my undercover system so that you can try to see what it's worth.

Thank you so much for reading, and don't hesitate to tell me what you think. 😄

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