Skaircro 0 Posted July 23, 2003 I know there is a limit with components, but is there any other limits that anyone is aware of?? The problem I have is, occasionally buldozer wont show the model for the lod I have selected. If I open O2 then open my p3d, buldozer shows nothing with lod 1.0 selected. If I change to lod 5.0, all works fine, but if I then try to go back to lod 1.0, buldozer continues to show lod 5.0. The model lod specs are: lod 1.0 - 6945 points, 6655 faces, 97 named selections lod 5.0 - 5290 points, 4865 faces, 96 named selections lod 10.0 - 1999 points, 1715 faces, 69 named selections lod 25.0 - 1289 points, 1123 faces, 54 named selections lod 50.0 - 557 points, 414 faces, 41 named selections If I reduce the number of faces and named selections it eventually works properly, but I'm not exactly sure what is causing the problem. Any ideas?? Share this post Link to post Share on other sites
AXE 0 Posted July 24, 2003 I have problems with anything over 5000 polys, so maybe buldozer has a much smaller engine than ofp does, because when you think about an ofp island with all the objects, thats got to be way more than 200,000 polys, and buldozer can barely do one complex object Share this post Link to post Share on other sites
Status_cz 0 Posted July 25, 2003 I only little help you: -use this numbers of lods: 0.500 1.500 3.000 5.000 7.000 9.000 -like a sample we have here an vehicle,primary(0.500) LOD have 3400 points and 3300 faces,so the best way how create others LOD is: 0.500 -3400 points 1.500 -2750 points 3.000 -1400 points 5.000 -800 Â points 7.000 -500 Â points 9.000 -150-200 points - In this LODs dont use components!!! it only add some more KB to your model! -components use only in: FireGeo.,Geo.,Land contact,View Cargo Geometry,View geometry etc LODs -max count of components is 99!!! but i think this is enought:) Enjoy and sorry for my not good English Share this post Link to post Share on other sites