jts_2009 96 Posted March 28 Hi all. Anyone have an idea, why on this island https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358&searchtext=chernarus+2035 environment sounds aren't working (birds, nature, wind, rain) if I enable this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1376636636&searchtext=ravage No problems on other islands. Anyone knows why this may happen..? I want to locate the problem, but I don't know what I have to search -) Search words for some classes in config.bin (cpp) like - ambient sounds..? Environment? P.S.: There are no commands like enableEnvironment in ravage mod For moderator: please move this to ARMA 3 - ADDONS - CONFIGS & SCRIPTING. Thanks 🙂 Share this post Link to post Share on other sites
jts_2009 96 Posted March 29 Here is a part of ravage config Spoiler class CfgWorlds { class DefaultWorld { class DefaultClutter; class clutter; class EnvSounds { class CfgEnvSpatialSounds; class CfgEnvSounds; }; }; class CAWorld: DefaultWorld { class EnvSounds: EnvSounds { soundSetEnvironment[]= { "Meadows_Low_SoundSet", "Meadows_High_SoundSet", "Forest_Low_SoundSet", "Forest_High_SoundSet", "Forest_Rattles_SoundSet", "Birds_Forest_Day_SoundSet", "Wind_Low_SoundSet", "Wind_High_SoundSet", "Stratis_RainMeadows_Low_SoundSet", "Stratis_RainMeadows_Medium_SoundSet", "Stratis_RainMeadows_High_SoundSet", "Stratis_RainHouses_SoundSet", "Sea_SoundSet", "Coast_SoundSet" }; }; class clutter: clutter { class rvg_GrassGreen: DefaultClutter { model="a3\plants_f\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind=0.2; swLighting=1; scaleMin=0.89999998; scaleMax=1.2; }; }; }; class Altis: CAWorld { class AmbientA3 { maxCost=500; class Radius440_500 { areaSpawnRadius=440; areaMaxRadius=500; spawnCircleRadius=30; spawnInterval=4.6999998; class Species { class Seagull { maxCircleCount="((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)"; maxWorldCount=8; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=200; minAlt=-10; }; class Rabbit_F { maxCircleCount="(20 * (0.1 - houses)) * (1 - sea)"; maxWorldCount=5; cost=15; spawnCount=1; groupSpawnRadius=10; maxAlt=80; minAlt=-5; }; }; }; class Radius150_400 { areaSpawnRadius=150; areaMaxRadius=400; spawnCircleRadius=70; spawnInterval=15; class Species { class Crowe { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=5; cost=5; spawnCount=1; groupSpawnRadius=10; maxAlt=40; minAlt=-10; }; class Eagle_F { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=1; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=70; minAlt=-10; }; class Kestrel_random_F { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=5; cost=7; spawnCount=3; groupSpawnRadius=20; maxAlt=60; minAlt=-10; }; }; }; class Radius30_40 { areaSpawnRadius=30; areaMaxRadius=40; spawnCircleRadius=3; spawnInterval=3.75; class Species { class DragonFly { maxCircleCount="4 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * sea * (1 - windy)"; maxWorldCount=10; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class ButterFly_random { maxCircleCount="3 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=6; cost=1; spawnCount=3; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class FireFly { maxCircleCount="(6 * night) * (1 - sea) * (1 - houses) * (1 - windy)"; maxWorldCount=20; cost=1; spawnCount=3; groupSpawnRadius=3; maxAlt=30; minAlt=-5; }; class Cicada { maxCircleCount="(4 * night) * (1 - sea) * (1 - windy)"; maxWorldCount=6; cost=1; spawnCount=3; groupSpawnRadius=3; maxAlt=30; minAlt=-5; }; }; }; class Radius6_10 { areaSpawnRadius=6; areaMaxRadius=10; spawnCircleRadius=1; spawnInterval=0.1; class Species { class HoneyBee { maxCircleCount="4 * (1 - night) * (1 - sea) * (1 - houses) * (1 - windy)"; maxWorldCount=4; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class HouseFly { maxCircleCount="(3 + 3 * (houses)) * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=10; cost=1; spawnCount=3; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class Mosquito { maxCircleCount="3 * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=20; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; }; }; }; class clutter: clutter { class rvg_GrassGreen: DefaultClutter { model="a3\plants_f\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind=0.2; swLighting=1; scaleMin=0.89999998; scaleMax=1.2; }; }; }; class Stratis: CAWorld { class AmbientA3 { maxCost=500; class Radius440_500 { areaSpawnRadius=440; areaMaxRadius=500; spawnCircleRadius=30; spawnInterval=4.6999998; class Species { class Seagull { maxCircleCount="((sea * (1 - night)) + (2 * houses * sea)) * (1 - night)"; maxWorldCount=8; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=200; minAlt=-10; }; class Rabbit_F { maxCircleCount="(20 * (0.1 - houses)) * (1 - sea)"; maxWorldCount=5; cost=15; spawnCount=1; groupSpawnRadius=10; maxAlt=80; minAlt=-5; }; }; }; class Radius150_400 { areaSpawnRadius=150; areaMaxRadius=400; spawnCircleRadius=70; spawnInterval=15; class Species { class Crowe { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=5; cost=5; spawnCount=1; groupSpawnRadius=10; maxAlt=40; minAlt=-10; }; class Eagle_F { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=1; cost=3; spawnCount=1; groupSpawnRadius=10; maxAlt=70; minAlt=-10; }; class Kestrel_random_F { maxCircleCount="((1 - night) * 2 * (1 - (WaterDepth interpolate [1,30,0,1])) + (2 * (hills))) * (1 - night)"; maxWorldCount=5; cost=7; spawnCount=3; groupSpawnRadius=20; maxAlt=60; minAlt=-10; }; }; }; class Radius30_40 { areaSpawnRadius=30; areaMaxRadius=40; spawnCircleRadius=3; spawnInterval=3.75; class Species { class DragonFly { maxCircleCount="4 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * sea * (1 - windy)"; maxWorldCount=10; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class ButterFly_random { maxCircleCount="3 * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=6; cost=1; spawnCount=3; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class FireFly { maxCircleCount="(6 * night) * (1 - sea) * (1 - houses) * (1 - windy)"; maxWorldCount=20; cost=1; spawnCount=3; groupSpawnRadius=3; maxAlt=30; minAlt=-5; }; class Cicada { maxCircleCount="(4 * night) * (1 - sea) * (1 - windy)"; maxWorldCount=6; cost=1; spawnCount=3; groupSpawnRadius=3; maxAlt=30; minAlt=-5; }; }; }; class Radius6_10 { areaSpawnRadius=6; areaMaxRadius=10; spawnCircleRadius=1; spawnInterval=0.1; class Species { class HoneyBee { maxCircleCount="4 * (1 - night) * (1 - sea) * (1 - houses) * (1 - windy)"; maxWorldCount=4; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class HouseFly { maxCircleCount="(3 + 3 * (houses)) * (1 - night) * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=10; cost=1; spawnCount=3; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; class Mosquito { maxCircleCount="3 * (1 - (WaterDepth interpolate [1,30,0,1])) * (1 - windy)"; maxWorldCount=20; cost=1; spawnCount=1; groupSpawnRadius=1; maxAlt=30; minAlt=-5; }; }; }; }; class clutter: clutter { class rvg_GrassGreen: DefaultClutter { model="a3\plants_f\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind=0.2; swLighting=1; scaleMin=0.89999998; scaleMax=1.2; }; }; }; }; And here is a part of Chernarus 2035 config Spoiler class CfgEnvSounds { soundSetEnvironment[]= { "Chernarus_2035_Day_SoundSet", "Chernarus_2035_Night_SoundSet", "Stratis_RainMeadows_Low_SoundSet", "Stratis_RainMeadows_Medium_SoundSet", "Stratis_RainMeadows_High_SoundSet", "Greek_Crickets_Night_SoundSet", "Sea_SoundSet", "Coast_SoundSet" }; class CfgEnvSpatialSounds { class garbage_flies { memPoint="garbage_flies"; soundSets[]= { "SZFlies_SoundSet" }; }; class sound_bush_leaves_small { memPoint="sound_bush_leaves_small"; soundSets[]= { "Rain_PlantA_Light_SoundSet", "Rain_PlantA_Medium_SoundSet", "Rain_PlantA_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet" }; }; class sound_bush_leaves_medium { memPoint="sound_bush_leaves_medium"; soundSets[]= { "Rain_PlantB_Light_SoundSet", "Rain_PlantB_Medium_SoundSet", "Rain_PlantB_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet" }; }; class sound_tree_leaves_small { memPoint="sound_tree_leaves_small"; soundSets[]= { "Rain_SmallTree_Light_SoundSet", "Rain_SmallTree_Medium_SoundSet", "Rain_SmallTree_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Wind_LeavesA_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_tree_leaves_medium { memPoint="sound_tree_leaves_medium"; soundSets[]= { "Rain_Tree_Light_SoundSet", "Rain_Tree_Medium_SoundSet", "Rain_Tree_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Wind_LeavesB_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_tree_wide_leaves_medium { memPoint="sound_tree_wide_leaves_medium"; soundSets[]= { "Rain_WideTree_Light_SoundSet", "Rain_WideTree_Medium_SoundSet", "Rain_WideTree_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Wind_LeavesA_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_tree_wide_leaves_small1 { memPoint="sound_tree_wide_leaves_small1"; soundSets[]= { "Rain_WideTree_Light_SoundSet", "Rain_WideTree_Medium_SoundSet", "Rain_WideTree_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Wind_LeavesA_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_tree_wide_leaves_small2 { memPoint="sound_tree_wide_leaves_small2"; soundSets[]= { "Rain_WideTree_Light_SoundSet", "Rain_WideTree_Medium_SoundSet", "Rain_WideTree_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Wind_LeavesA_SoundSet" }; }; class sound_tree_leaves_palm { memPoint="sound_tree_leaves_palm"; soundSets[]= { "Rain_PlantC_Light_SoundSet", "Rain_PlantC_Medium_SoundSet", "Rain_PlantC_Heavy_SoundSet", "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_tree_stem { memPoint="sound_tree_stem"; soundSets[]= { "Wind_Tree_Creacking_SoundSet" }; }; class sound_tree_conifer { memPoint="sound_tree_conifer"; soundSets[]= { "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet" }; }; class sound_tree_wide_conifer { memPoint="sound_tree_wide_conifer"; soundSets[]= { "Crickets_Stratis_Night_SoundSet", "Crickets_Stratis_SingleA_Day_SoundSet", "Crickets_Stratis_GroupA_Day_SoundSet", "Forest_Birds_Day_SoundSet", "Forest_Birds_Night_SoundSet", "Meadows_Birds_Day_SoundSet" }; }; class sound_rain_metalTin_tiny_1 { memPoint="sound_rain_metalTin_tiny_1"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet", "Rock_DebrisWind_Small_SoundShader" }; }; class sound_rain_metalTin_tiny_2 { memPoint="sound_rain_metalTin_tiny_2"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_3 { memPoint="sound_rain_metalTin_tiny_3"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_4 { memPoint="sound_rain_metalTin_tiny_4"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_5 { memPoint="sound_rain_metalTin_tiny_5"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_6 { memPoint="sound_rain_metalTin_tiny_6"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_7 { memPoint="sound_rain_metalTin_tiny_7"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_8 { memPoint="sound_rain_metalTin_tiny_8"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_9 { memPoint="sound_rain_metalTin_tiny_9"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_10 { memPoint="sound_rain_metalTin_tiny_10"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_11 { memPoint="sound_rain_metalTin_tiny_11"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_12 { memPoint="sound_rain_metalTin_tiny_12"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_13 { memPoint="sound_rain_metalTin_tiny_13"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_14 { memPoint="sound_rain_metalTin_tiny_14"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_15 { memPoint="sound_rain_metalTin_tiny_15"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_16 { memPoint="sound_rain_metalTin_tiny_16"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_17 { memPoint="sound_rain_metalTin_tiny_17"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_18 { memPoint="sound_rain_metalTin_tiny_18"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_19 { memPoint="sound_rain_metalTin_tiny_19"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_20 { memPoint="sound_rain_metalTin_tiny_20"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_21 { memPoint="sound_rain_metalTin_tiny_21"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_22 { memPoint="sound_rain_metalTin_tiny_22"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_tiny_23 { memPoint="sound_rain_metalTin_tiny_23"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_1 { memPoint="sound_rain_metalTin_small_1"; soundSets[]= { "Rain_MetalA_Light_SoundSet", "Rain_MetalA_Medium_SoundSet", "Rain_MetalA_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_2 { memPoint="sound_rain_metalTin_small_2"; soundSets[]= { "Rain_MetalA_Light_SoundSet", "Rain_MetalA_Medium_SoundSet", "Rain_MetalA_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_3 { memPoint="sound_rain_metalTin_small_3"; soundSets[]= { "Rain_MetalA_Light_SoundSet", "Rain_MetalA_Medium_SoundSet", "Rain_MetalA_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_4 { memPoint="sound_rain_metalTin_small_4"; soundSets[]= { "Rain_MetalA_Light_SoundSet", "Rain_MetalA_Medium_SoundSet", "Rain_MetalA_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_narrow_1 { memPoint="sound_rain_metalTin_small_narrow_1"; soundSets[]= { "Rain_MetalAn_Light_SoundSet", "Rain_MetalAn_Medium_SoundSet", "Rain_MetalAn_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_narrow_2 { memPoint="sound_rain_metalTin_small_narrow_2"; soundSets[]= { "Rain_MetalAn_Light_SoundSet", "Rain_MetalAn_Medium_SoundSet", "Rain_MetalAn_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_narrow_3 { memPoint="sound_rain_metalTin_small_narrow_3"; soundSets[]= { "Rain_MetalAn_Light_SoundSet", "Rain_MetalAn_Medium_SoundSet", "Rain_MetalAn_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_small_narrow_4 { memPoint="sound_rain_metalTin_small_narrow_4"; soundSets[]= { "Rain_MetalAn_Light_SoundSet", "Rain_MetalAn_Medium_SoundSet", "Rain_MetalAn_Heavy_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalTin_medium_1 { memPoint="sound_rain_metalTin_medium_1"; soundSets[]= { "Rain_MetalB_Light_SoundSet", "Rain_MetalB_Medium_SoundSet", "Rain_MetalB_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_2 { memPoint="sound_rain_metalTin_medium_2"; soundSets[]= { "Rain_MetalB_Light_SoundSet", "Rain_MetalB_Medium_SoundSet", "Rain_MetalB_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_3 { memPoint="sound_rain_metalTin_medium_3"; soundSets[]= { "Rain_MetalB_Light_SoundSet", "Rain_MetalB_Medium_SoundSet", "Rain_MetalB_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_4 { memPoint="sound_rain_metalTin_medium_4"; soundSets[]= { "Rain_MetalB_Light_SoundSet", "Rain_MetalB_Medium_SoundSet", "Rain_MetalB_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_5 { memPoint="sound_rain_metalTin_medium_5"; soundSets[]= { "Rain_MetalB_Light_SoundSet", "Rain_MetalB_Medium_SoundSet", "Rain_MetalB_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_narrow_1 { memPoint="sound_rain_metalTin_medium_narrow_1"; soundSets[]= { "Rain_MetalBn_Light_SoundSet", "Rain_MetalBn_Medium_SoundSet", "Rain_MetalBn_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_narrow_2 { memPoint="sound_rain_metalTin_medium_narrow_2"; soundSets[]= { "Rain_MetalBn_Light_SoundSet", "Rain_MetalBn_Medium_SoundSet", "Rain_MetalBn_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_narrow_3 { memPoint="sound_rain_metalTin_medium_narrow_3"; soundSets[]= { "Rain_MetalBn_Light_SoundSet", "Rain_MetalBn_Medium_SoundSet", "Rain_MetalBn_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_medium_narrow_4 { memPoint="sound_rain_metalTin_medium_narrow_4"; soundSets[]= { "Rain_MetalBn_Light_SoundSet", "Rain_MetalBn_Medium_SoundSet", "Rain_MetalBn_Heavy_SoundSet", "Metal_DebrisWind_Medium_SoundSet" }; }; class sound_rain_metalTin_large_1 { memPoint="sound_rain_metalTin_large_1"; soundSets[]= { "Rain_MetalC_Light_SoundSet", "Rain_MetalC_Medium_SoundSet", "Rain_MetalC_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_2 { memPoint="sound_rain_metalTin_large_2"; soundSets[]= { "Rain_MetalC_Light_SoundSet", "Rain_MetalC_Medium_SoundSet", "Rain_MetalC_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_3 { memPoint="sound_rain_metalTin_large_3"; soundSets[]= { "Rain_MetalC_Light_SoundSet", "Rain_MetalC_Medium_SoundSet", "Rain_MetalC_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_4 { memPoint="sound_rain_metalTin_large_4"; soundSets[]= { "Rain_MetalC_Light_SoundSet", "Rain_MetalC_Medium_SoundSet", "Rain_MetalC_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_narrow_1 { memPoint="sound_rain_metalTin_large_narrow_1"; soundSets[]= { "Rain_MetalCn_Light_SoundSet", "Rain_MetalCn_Medium_SoundSet", "Rain_MetalCn_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_narrow_2 { memPoint="sound_rain_metalTin_large_narrow_2"; soundSets[]= { "Rain_MetalCn_Light_SoundSet", "Rain_MetalCn_Medium_SoundSet", "Rain_MetalCn_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_narrow_3 { memPoint="sound_rain_metalTin_large_narrow_3"; soundSets[]= { "Rain_MetalCn_Light_SoundSet", "Rain_MetalCn_Medium_SoundSet", "Rain_MetalCn_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalTin_large_narrow_4 { memPoint="sound_rain_metalTin_large_narrow_4"; soundSets[]= { "Rain_MetalCn_Light_SoundSet", "Rain_MetalCn_Medium_SoundSet", "Rain_MetalCn_Heavy_SoundSet", "Metal_DebrisWind_Large_SoundSet" }; }; class sound_rain_metalPlate_small_1 { memPoint="sound_rain_metalPlate_small_1"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet" }; }; class sound_rain_metalPlate_small_2 { memPoint="sound_rain_metalPlate_small_2"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet" }; }; class sound_metal_stairs_1 { memPoint="sound_metal_stairs_1"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_Stress_High_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_metal_stairs_2 { memPoint="sound_metal_stairs_2"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_Stress_High_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_metal_stairs_3 { memPoint="sound_metal_stairs_3"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_Stress_High_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_metal_stairs_solid_1 { memPoint="sound_metal_stairs_solid_1"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_metal_stairs_solid_2 { memPoint="sound_metal_stairs_solid_2"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_metal_stairs_solid_3 { memPoint="sound_metal_stairs_solid_3"; soundSets[]= { "Rain_PlateA_Medium_SoundSet", "Rain_PlateA_Heavy_SoundSet", "Metal_StressWind_High_SoundSet", "Metal_DebrisWind_Small_SoundSet" }; }; class sound_rain_metalPlate_medium_1 { memPoint="sound_rain_metalPlate_medium_1"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_medium_2 { memPoint="sound_rain_metalPlate_medium_2"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_medium_3 { memPoint="sound_rain_metalPlate_medium_3"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_medium_4 { memPoint="sound_rain_metalPlate_medium_4"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_medium_5 { memPoint="sound_rain_metalPlate_medium_5"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_medium_6 { memPoint="sound_rain_metalPlate_medium_6"; soundSets[]= { "Rain_PlateBn_Medium_SoundSet", "Rain_PlateBn_Heavy_SoundSet" }; }; class sound_rain_metalPlate_large_1 { memPoint="sound_rain_metalPlate_large_1"; soundSets[]= { "Rain_PlateB_Medium_SoundSet", "Rain_PlateB_Heavy_SoundSet" }; }; class sound_rain_metalPlate_large_2 { memPoint="sound_rain_metalPlate_large_2"; soundSets[]= { "Rain_PlateB_Medium_SoundSet", "Rain_PlateB_Heavy_SoundSet" }; }; class sound_gutter_1 { memPoint="sound_gutter_1"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_2 { memPoint="sound_gutter_2"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_3 { memPoint="sound_gutter_3"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_4 { memPoint="sound_gutter_4"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_5 { memPoint="sound_gutter_5"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_6 { memPoint="sound_gutter_6"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_7 { memPoint="sound_gutter_7"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_gutter_8 { memPoint="sound_gutter_8"; soundSets[]= { "Water_Gutter_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_air_condition_1 { memPoint="sound_air_condition_1"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet" }; }; class sound_air_condition_2 { memPoint="sound_air_condition_2"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet" }; }; class sound_air_condition_3 { memPoint="sound_air_condition_3"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet" }; }; class sound_air_condition_4 { memPoint="sound_air_condition_4"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet" }; }; class sound_air_condition_5 { memPoint="sound_air_condition_5"; soundSets[]= { "Rain_MetalT_Light_SoundSet", "Rain_MetalT_Medium_SoundSet", "Rain_MetalT_Heavy_SoundSet" }; }; class sound_electric_box_1 { memPoint="sound_electric_box_1"; soundSets[]= { "Electric_Box_SoundSet" }; }; class sound_electric_box_2 { memPoint="sound_electric_box_2"; soundSets[]= { "Electric_Box_SoundSet" }; }; class sound_electric_box_3 { memPoint="sound_electric_box_3"; soundSets[]= { "Electric_Box_SoundSet" }; }; class sound_electric_box_4 { memPoint="sound_electric_box_4"; soundSets[]= { "Electric_Box_SoundSet" }; }; class sound_electric_box_5 { memPoint="sound_electric_box_5"; soundSets[]= { "Electric_Box_SoundSet" }; }; class sound_metal_tension_1 { memPoint="sound_metal_tension_1"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_2 { memPoint="sound_metal_tension_2"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_3 { memPoint="sound_metal_tension_3"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_4 { memPoint="sound_metal_tension_4"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_5 { memPoint="sound_metal_tension_5"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_6 { memPoint="sound_metal_tension_6"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_7 { memPoint="sound_metal_tension_7"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_8 { memPoint="sound_metal_tension_8"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_9 { memPoint="sound_metal_tension_9"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_10 { memPoint="sound_metal_tension_10"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_metal_tension_11 { memPoint="sound_metal_tension_11"; soundSets[]= { "Metal_Stress_SoundSet", "Metal_StressWind_SoundSet" }; }; class sound_ruins_1 { memPoint="sound_ruins_1"; soundSets[]= { "Rock_Debris_High_SoundSet", "Metal_DebrisWind_Small_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_ruins_2 { memPoint="sound_ruins_2"; soundSets[]= { "Rock_Debris_High_SoundSet", "Metal_DebrisWind_Small_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_ruins_3 { memPoint="sound_ruins_3"; soundSets[]= { "Rock_Debris_High_SoundSet", "Metal_DebrisWind_Small_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_rain_stone_small_1 { memPoint="sound_rain_stone_small_1"; soundSets[]= { "Rock_Debris_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_rain_stone_medium_1 { memPoint="sound_rain_stone_medium_1"; soundSets[]= { "Rock_Debris_SoundSet", "Rock_DebrisWind_Small_SoundSet" }; }; class sound_head { memPoint="sound_head"; soundSets[]= { "Forest_Birds_Temp_SoundSet" }; }; class sound_clothes_1 { memPoint="sound_clothes_1"; soundSets[]= { "ClothesWind_SoundSet" }; }; class sound_clothes_2 { memPoint="sound_clothes_2"; soundSets[]= { "ClothesWind_SoundSet" }; }; class sound_net_fence_1 { memPoint="sound_net_fence_1"; soundSets[]= { "MetalFenceWind_SoundSet" }; }; class sound_shed_1 { memPoint="sound_shed_1"; soundSets[]= { "Metal_DebrisWind_Small_SoundSet" }; }; class sound_slum_1 { memPoint="sound_slum_1"; soundSets[]= { "Metal_DebrisWind_Small_SoundSet" }; }; }; }; P.S.: Nevermind. I created a fix https://steamcommunity.com/sharedfiles/filedetails/?id=3205530132 Share this post Link to post Share on other sites