cidfr 18 Posted March 16, 2024 Hello, Considering the BIKI, I can localize any text fields in the editor : Quote In markers and other Eden Editor fields (e.g Mission Name), translation keys should be prefixed with @, without any quotes around - e.g @STR_myMarkerName. Casing does not matter here. And considering SPOTRED #00042 : Quote Tweaked: Lobby display names of units are now localized So, I used a localized role description for my units, such as : Spoiler And then, when launching the mission in the editor : Spoiler So far, so good. Now, when using the mission on a dedicated server, the default name appears in the lobby : Spoiler If I select any unit, join the game, then come back to the lobby, the expected localized name is now available. I suppose that since the clients haven't yet loaded the mission file, the StringTable.xml file isn't yet parsed and then the engine uses the class display name as fallback. Am I doing things wrong or is this a bug feature ? Or perhaps I have misinterpreted the spotrep and the localized units name was just a translation for configfile >> "CfgVehicles" >> _unitClass >> "displayName" Here is a PBO file to reproduce Thanks Share this post Link to post Share on other sites