USMC Sniper 0 Posted July 14, 2003 I don't know what I'm doing wrong, but my fire geometry (tells engine where bullets impact) LOD's never work. For example, I have a square building, then I make the Fire Geometry LOD, replicate that square a bit smaller than the model is, and name it Component01. Yet ingame the bullets/missiles/shells go straight through the building. Can someone please help me with this? Share this post Link to post Share on other sites
Status_cz 0 Posted July 15, 2003 This LOD is invisible. it's used by OFP engine for counting collision with bullets. Simply: If there's any object in resolution LOD, but no object in fire geometry on the same position, bullets will fly through that object. And if it is be there, it will be bulletproof! According this LOD the object is deformed when it's destroyed. More complex model more silmilar to original model has smoother deformation,but makes game slower! Global shape of object in Fire Geometry should copy exactly model with the highest resolution. Bullets musn't stop in the distance 20cm from the original model. But you have to exclude details like stumps or rounds. If you don't make this LOD , object from GEOMETRY Lod will be used! I suggest to make Fire GEOMETRY and don't rely on Geometry. more on this site Share this post Link to post Share on other sites
USMC Sniper 0 Posted July 15, 2003 Hmm I did that, I have my Fire Geometry LOD done exactly as said, every piece named "ComponentX", only cubes/rectangles and triangular prisms used, yet still the bullets go straight through the building. Share this post Link to post Share on other sites
PicVert 0 Posted July 21, 2003 humm just a question have you done you simple Geometry lod the same of you Fire Geometry lod ? you must do it by copy your model and in View Geometry too. And an other solution is to check how the faces are closed by using : Structure -> Topology -> Find non-closed and the same for Convexity. I had the same problem for a vehicle in past and it correct that but in other addon I make some are not closed or convex.. and it work anyway.. test it.. Share this post Link to post Share on other sites
Samu_ofp 0 Posted July 21, 2003 The geometry and fire geometry LODs can't have textures, because are transparents, and if they have it don't function. And I think that the lines of the differents components cannot have intersections in the same LOD. But if you don't obtain good results with this, see the Brsseb tutorialshttp://ofp.info/brsseb/ , and follow it exactly, and then it will work! Share this post Link to post Share on other sites
USMC Sniper 0 Posted July 24, 2003 I noticed each piece has to be a cube, before I had more complex pieces. This fixed my problem, thanks anyways. Share this post Link to post Share on other sites
Leone 1 Posted July 25, 2003 The geometry and fire geometry LODs can't have textures, because are transparents, and if they have it don't function. No, this isn't true. The game ignores any texture information for these LODs...so it doesn't matter if they are there or not. It's just neater not to have any. Â Do "Check Faces" before "Find Components" as well. It's best to make a Geo LOD first, and get that working before doing the FireGeo LOD, since the game will default back to the Geo LOD is the FireGeo LOD is incorrect/non-existant. Share this post Link to post Share on other sites