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PrizraK11

From the Scheduler point of view

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Hi guys! I'm doing a patrol for the base, but I don't know how best to approach this issue from the point of view of the scenario Scheduler?
 

Because:

I want the patrol to ride continuously in circles around the base. That is, it requires constant creation of waypoints
 

Question:

Where is the best place to run this code? In Scheduler or non scheduler evnironment?

And one more question on this topic:
Where is the best place to using loops to check the condition, if I want to check postion player for example throughout his stay in the trigger ?

Also important question:
What is important to consider when writing this code from this point of view? Perhaps there are some priorities?

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  • Just use Cycle waypoint. There is no need to make WPs continuously.
  • Scheduled or Non Scheduled is not a concern here because there is no reason to do such complex scripting.
  • If you have a trigger and check if a player is in the trigger or not, just use trigger's condition.
  • Non Scheduled:
    • Pros: Will run within a frame anyways, not going to consume other scripts' process speed
    • Cons: It cannot have a sleep
  • Scheduled:
    • Pros: Can have a sleep between execution, possible to execute something in a certain amount of time later, or continue as long as you need
    • Cons: If you have a lot of Scheduled scripts, it can make every Scheduled scripts slower

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