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Cleygan

GM with ODIN + CRX + Silencers

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Hello there,


I already done a bunch of GM games.
I've got a few question about the limitation and capabilities of the AI with ODIN and CRX in GM mode.
Can you help me ?
 

In first place is the silencers :
Do they really have an impact on the perception of AI ?
Their perception distance ?
Their chance of perception ?
Or is it just aesthetic at the moment ?


ODIN Mod - Repeat Action :
For my experience, during a save, some Repeat Action still work, or not. Is there a reason ? if then what are the criteria ?
To make a circle around a city block, does the last movement marker have to overlap with the first ?

Then the Vehicles :
At what distance are they audible to the AI ?
I can't drive and check in GM vision mode in the same time  >_<


Finally the behavior of the AI :
When AI makes patrol movements (with Odin Repeat Action), if she hears gunshots she goes hunting.
Unlike those in Defense Action who remain in position.
CRX + ODIN allows you to do a lot but I have to manipulate the AIs one group at a time to activate/deactivate CRX's Hold On Position.
Is there a way to select multiple groups (other than with the selection rectangle)? Gender by type of Group ? By character type ?

 

PS : I'm not fluent, if anything is unclear I'll wtrite it diffrently.


Thank youuuu
--

Cleygan

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