Cleygan 0 Posted January 30 Hello there, I already done a bunch of GM games. I've got a few question about the limitation and capabilities of the AI with ODIN and CRX in GM mode. Can you help me ? In first place is the silencers : Do they really have an impact on the perception of AI ? Their perception distance ? Their chance of perception ? Or is it just aesthetic at the moment ? ODIN Mod - Repeat Action : For my experience, during a save, some Repeat Action still work, or not. Is there a reason ? if then what are the criteria ? To make a circle around a city block, does the last movement marker have to overlap with the first ? Then the Vehicles : At what distance are they audible to the AI ? I can't drive and check in GM vision mode in the same time >_< Finally the behavior of the AI : When AI makes patrol movements (with Odin Repeat Action), if she hears gunshots she goes hunting. Unlike those in Defense Action who remain in position. CRX + ODIN allows you to do a lot but I have to manipulate the AIs one group at a time to activate/deactivate CRX's Hold On Position. Is there a way to select multiple groups (other than with the selection rectangle)? Gender by type of Group ? By character type ? PS : I'm not fluent, if anything is unclear I'll wtrite it diffrently. Thank youuuu -- Cleygan Share this post Link to post Share on other sites