LordHorusNL 0 Posted June 25, 2003 He guys im working on an addon and i have a problem, when i pbo the addon and put in in my addons folder it doenst show up in my OPF editor?? so im thinking its a .cpp error! who can help me out! #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {   class ATST   {     units[] = {ATST};     weapons[] = {ATST_Lasergun};     requiredVersion = 1.40;   }; }; class CfgAmmo { class Default {}; class AT3: Default {}; class CarlGustav: AT3 {}; class AA : CarlGustav {}; class ATST_Lasershot : AA { hit=80;indirectHit=40;indirectHitRange=3; minRange=10;minRangeProbab=0.20; midRange=50000;midRangeProbab=0.20; maxRange=100000;maxRangeProbab=0.05; maxSpeed=9000; model="\ATST\atstlaser.p3d"; proxyShape="\ATST\atstlaser.p3d"; cost=2000; soundHit[]={\,db80,1}; irLock=0; lightColor[] = {1, 1, 1, 0}; laserLock=0; maneuvrability=0.0; explosive=0; maxControlRange=0; // max range for manual control initTime=1000; thrustTime=100; thrust=5000; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher : LAWLauncher {}; class AT3Launcher: CarlGustavLauncher {}; class HellfireLauncher: AT3Launcher {}; class MaverickLauncher: HellfireLauncher {}; class MGun: Default {}; class ATST_Lasergun: MaverickLauncher { //-- scopeWeapon = public; scopeMagazine = public; ammo="ATST_Lasershot"; displayName="Proton Blasters"; displayNameMagazine="Power Cell"; shortNameMagazine="Power Cell"; count=10000; reloadTime=0.20; model = "\ATST\atstlaser.p3d"; aiRateOfFire=0.4; // delay between shots at given distance aiRateOfFireDistance=1000; // at shorter distance delay goes lineary to zero sound[]={"\\\.wav",db+60,1}; initSpeed=350; magazine=4; magazineReloadTime=0.3; autoFire = true; }; }; class CfgVehicles {   class All {};   class AllVehicles: All {};   class Land: AllVehicles {};   class LandVehicle: Land {};   class Tank: LandVehicle {};   class T80 : Tank {};   class ATST: T80 {  crew="SoldierECrew";  side=0;  displayName="ATSTWalker";  maxSpeed = 25;  armor=1200;  unitInfoType="UnitInfoShip";  driverCanSee="31";  weapons[]={ATST_Lasergun};  magazines[]={"ATST_Lasershot"};  model="\ATST\atst1.p3d";  animated=1         class Turret         {         gunAxis = "OsaHlavne";         turretAxis = "OsaVeze";         soundServo[]={"\\SOUND\.wav",db20,1};         gunBeg = "usti hlavne";         gunEnd = "konec hlavne";         minElev=-30; maxElev=+30;    minTurn=-60; maxTurn=+60;    body = "OtocVez";    gun = "OtocHlaven";    }; class Animations { class LBPoot { type="rotation"; animPeriod=1; selection="LBPoot"; axis="osa_LB"; angle0=0; angle1=0.523597; }; class RBPoot { type="rotation"; animPeriod=1; selection="RBPoot"; axis="osa_RB"; angle0=0; angle1=0.523597; }; class eventhandlers { init = "[_this select 0] exec ""\ATST\poot1.sqs""";             gear = "if (_this Select 1) then {[_this Select 0] exec ""\ATST\gearUp.sqs""} else {[_this Select 0] exec ""\ATST\geardown.sqs""}";             incomingMissile = "if ((_this select 0)==(_this select 0)) then {(_this select 0) Animate [""warnAnim"", 1]; (_this select 0) vehicleRadio ""AAWarn""} else {(_this Select 0) Animate [""warnAnim"", 0]}"; }; dont mind the eventhandlers that will be sorted out! Share this post Link to post Share on other sites
BraTTy 0 Posted June 25, 2003 Put something like this in your cfgvehicles: vehicleClass = "Men"; Then look under the Men class and see if your soldier is there Share this post Link to post Share on other sites
LordHorusNL 0 Posted June 25, 2003 Nope still nothing, when i make a simple cpp with a "Car" as base it does show up in the editor. are these weapons even compatible with a tank! Share this post Link to post Share on other sites
drewb99 0 Posted June 26, 2003 Make sure that all your brackets are closed and that nothing overwrites any BIS classes. Share this post Link to post Share on other sites
LordHorusNL 0 Posted June 27, 2003 i think i got it thankz guys, it was a error in the weapons class Share this post Link to post Share on other sites