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h4wek

Turret's optic on/off methods?

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Is any way to block turret view when for example turet's optic is off (broken camera in pip view turret for example or removed external part of turret damaged or hidden) is any way to make it by config? like for example :

 

enabledByAnimationSource = "FLIR_hide"; but this is for turrret at all

it should be like 

enableOpticAnimationSource = "animation";

 

of course is some semi block script method like:

if ((_heli animationsourcephase "FLIR_ON" < 1) && (cameraView == "GUNNER") && ((_heli turretUnit [0]) in allplayers)) then {(_heli turretUnit [0]) switchCamera "INTERNAL"}; but it is not perfect and need to control IDs and refreshing it.

 

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