h4wek 41 Posted January 16 Is any way to block turret view when for example turet's optic is off (broken camera in pip view turret for example or removed external part of turret damaged or hidden) is any way to make it by config? like for example : enabledByAnimationSource = "FLIR_hide"; but this is for turrret at all it should be like enableOpticAnimationSource = "animation"; of course is some semi block script method like: if ((_heli animationsourcephase "FLIR_ON" < 1) && (cameraView == "GUNNER") && ((_heli turretUnit [0]) in allplayers)) then {(_heli turretUnit [0]) switchCamera "INTERNAL"}; but it is not perfect and need to control IDs and refreshing it. Share this post Link to post Share on other sites