Junior Prado 1 Posted January 12 Hello, i have an issue i use this code.. Embark: { _x assignAsCargo heli; [_x] orderGetIn true;} forEach units grp5; - the code Works ============ Disembark: _waypoint0 = grp4 addwaypoint[getmarkerpos"m1",0]; _waypoint0 setwaypointtype"TR UNLOAD"; _waypoint0 setWaypointSpeed "FULL"; It work, troops disembark but they will not embark again... the assignascargo will not work anymore.. Troops not answer to the command.. I tried assign in a new helicopter and no work.. i tried {unassignVehicle _x} forEach units grp5; no work.. Any clue why? Share this post Link to post Share on other sites
Junior Prado 1 Posted January 12 Grp5 is a fireteam (cargo troops) Grp4 heli crew - wp tr unload, heli move to the wp and desembark cargo Share this post Link to post Share on other sites
pierremgi 4905 Posted January 13 On 1/12/2024 at 2:34 AM, Junior Prado said: { _x assignAsCargo heli; [_x] orderGetIn true;} forEach units grp5; - the code Works ============ the assignascargo will not work anymore.. Troops not answer to the command.. I tried assign in a new helicopter and no work.. i tried {unassignVehicle _x} forEach units grp5; no work.. Could you elaborate how/where you script all the stuff? Share this post Link to post Share on other sites
Junior Prado 1 Posted January 13 First trigger: Blufor present on action: { _x assignAsCargo heli; [_x] orderGetIn true;} forEach units grp5; this code make the troops embark Second trigger: Condition: _aliveUnits = (units (grp5)) select {alive _x}; ({_x in heli} count _aliveUnits) == (count _aliveUnits); Action: _waypoint0 = grp4 addwaypoint[getmarkerpos"m1",0]; _waypoint0 setwaypointtype"TR UNLOAD"; _waypoint0 setWaypointSpeed "FULL"; The helicopter "heli" will wait the grp5 embark then will move to the marker m1 and TR UNLOAD.. the troops disembark. After this, i can use an waypoint for move the grp5 and it work.. but the assignascargo / ordergetin will not work anymore... i can't embark the troops again.. Share this post Link to post Share on other sites
pierremgi 4905 Posted January 14 Transport Unload AI Group Vehicle Management Perhaps use (re) addVehicle before attempting to re-embark. (not tested) 1 Share this post Link to post Share on other sites
Junior Prado 1 Posted January 14 Looks this code working: grp5 addvehicle heli; _waypoint1 = grp5 addwaypoint[getmarkerpos"m1",0]; _waypoint1 setwaypointtype"GETIN"; _waypoint1 setWaypointSpeed "FULL"; Thx for help Share this post Link to post Share on other sites