BikerJoe 4 Posted January 10 Hey Guys and Gals, I know theres prob a really simple answer to this but I've a keyframe animation setup and I want it to start on a trigger, how do I do this? I tried looking up stuff but it always says from the start, what am I missing? Share this post Link to post Share on other sites
Shooty Booty 0 Posted August 7 Did you ever figure this out? I made an account just to ask lol. I've been searching for so long and this is the only thing that comes up on google. Share this post Link to post Share on other sites
Joshua9797 38 Posted August 8 On 8/7/2024 at 3:40 PM, Shooty Booty said: Did you ever figure this out? I made an account just to ask lol. I've been searching for so long and this is the only thing that comes up on google. Hi, the magical function is called "BIS_fnc_timeline_play". You need to provide the variable name of the timeline to it: [MyTimeline] call BIS_fnc_timeline_play; I would like to mention that, to my knowledge, timelines do not work in multiplayer. For MP, I always make myself the object and record the movement with BIS_fnc_unitCapture. 2 Share this post Link to post Share on other sites