Jump to content

Recommended Posts

Hey Guys and Gals,

 

I know theres prob a really simple answer to this but I've a keyframe animation setup and I want it to start on a trigger, how do I do this?

 I tried looking up stuff but it always says from the start, what am I missing?

 

Share this post


Link to post
Share on other sites

Did you ever figure this out? I made an account just to ask lol. I've been searching for so long and this is the only thing that comes up on google.

Share this post


Link to post
Share on other sites
On 8/7/2024 at 3:40 PM, Shooty Booty said:

Did you ever figure this out? I made an account just to ask lol. I've been searching for so long and this is the only thing that comes up on google.

Hi, the magical function is called "BIS_fnc_timeline_play".
You need to provide the variable name of the timeline to it:
sUPf5LE.png
jRhAHts.png

[MyTimeline] call BIS_fnc_timeline_play;

 

I would like to mention that, to my knowledge, timelines do not work in multiplayer. For MP, I always make myself the object and record the movement with BIS_fnc_unitCapture.

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×