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andersgrim

New impr. ideas

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I sat home watching a movie when i got some (more) ideas for OF improvements..

At this very moment i have to commit that the OF grenades is not the best out. Improvements here could be;

-Timed frag (current is frag-on-impact. Would 3-4secs be about "normal"?)

-Some flashbang possibility (if OF2 is going to support CQB better,as claimed)

AND as the player gets "tired" after running fast over longer distances i believe there is some sort of timer in OF. Mabye twixing this timer to support a soldiers damage could be nice. That a leg injury got worse if the player ran, so that crawling would be smarter, or that a player lost a lot of blood when wounded, so he would black out after a certain time..

Working hangar ships could be nice. The hangars ship's models could get some new selections in the memory LOD defining helicopter landings, aircraft parkings, landings and take off so that the AI's could use it as well.

When the player dies from a grenade explosion, he might get thrown away, and when he land, he lands with the left arm,leg under the surface, and the body is then "rotated" back in place. It's good the body doesn't get stuck under the surface, but mabye making the surface unbreachable would fix this..

And for other cars, men and vehicles it would be nice if the engine applied damage textures and/or even a damage LOD to shoe how the vehicle would look like when destroyed. At this time i believe the models just get "wrecked" by ofp(might not look so well all the time ;))

Anyway, there is no doubt that OF is a world-class no1 simulator as it is already!! And i don't think i have ever seen such community and modding/addon support as the OF community has got. Thanks for all this. (I believe i can say this on behalf of every OF player out there)

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