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Sxep

Want to reskin the suzuki

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..Does someone know who made it?

I want to reskin it to black, or even make a Pack of it. (green/red/yellow etc.)

But i need to get the Textures out of the addon.(is that posible?)

Or the Addonmaker to sends me the Textures.

Sadly there is no readme in the addon´s ZIP. and there isn´t a email address!  crazy_o.gif

The Download

The pic is in the middle of the page

Is someone willing to help me?

I can reskin it my self i only need help getting the Textures out of there.

Please give me a helping hand on this.

BTW this would be my first Addon ;)

my mail: Sxepticon@hotmail.com

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Here are the people that textured that addon. BTBW Mod & Operation Flashpoint Racing Association. If I remember correctly they didnt do the 3dmodel, just textured it. Model was made by someone that couldnt do the textures. If you have no luck with them then just dePbo the addon and learn like the rest of us. Use TexView To convert the .paa or .pac texture files to a editable .tga file. If you need more help do a search in the O2 forums for "textures" and you should get enuf info to keep you busy for days.

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thanks hudson your a m8! ill try

I allready send an mail to Eraser_CP85 hes from the raicing mod..i even think hes the texturer..hope to get news from him.

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Good luck. Some day you'll learn to model all kinds of high performance motorcycles.

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How about a new sitting animation as well?

(I think I maby got that suzuki with a better sitting animaton somewhere on my harddisc.)

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Texturing it now, don´t expect to much.

Ill try to make the biking position more racing style.(freddern´s idea!!)

i hope i can do that.

Anyway i have to make the bike independent so it doesn´t replace the old suzuki. now How do i do that?

and i maybe need some help on the ccp but that has time.

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...i have to make the bike independent so it doesn´t replace the old suzuki. now How do i do that?

The cpp file. You will need to do some renaming of p3d files if you dont want to cause possible game conflicts. Rename all classes in cpp file also to avoid any conflicts witht the old suzuki.

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// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class BTBW_Suzuki

{

units[]={"BTBW_Suzuki"};

weapons[]={};

requiredVersion=1.750000;

};

};

class CfgModels

{

class Default {};

class Vehicle: Default {};

class Car: Vehicle {};

class BTBW_Suzuki: Car {};

};

class cfgVehicles

{

class All {};

class AllVehicles: All {};

class Land: AllVehicles {};

class LandVehicle: Land {};

class Motorcycle: LandVehicle {};

class Jawa: Motorcycle{};

class BTBW_Suzuki: Jawa

{

displayName="Suzuki";

unitInfoType="UnitInfoShip";

scope=public;

cost=1000;

maxSpeed=274;

crew="Civilian6";

side=3

nameSound="car";

accuracy=0.500000;

model="\BTBW_Suzuki\BTBW_Suzuki";

soundEngine[]={"\BTBW_Suzuki\motor.wav",0.100000,2.0};

fuelCapacity=40;

weapons[]={"SportCarHorn"};

magazines[]={};

driverAction="ManActJAWADriver";

cargoAction[]={"ManActJAWACoDriver"};

transportSoldier=0

transportAmmo=0

class IndicatorSpeed

{

selection="ukaz_rychlo";

axis="osa_rychlo";

angle=-245;

min=0;

max="190 / 3.4";

};

};

};

I want to name it to Ducati, when i did that the hole model lost the Textures ingame. could you change the lines and post it up again please

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Grrr, you will need to change the texture prefixs in oxygen :-( Sorry. If you dont know how to do this then send me an email a hudson@radishville.com and Ill write you some directions on how to rename the prefixs. Or I could just whip them out in o2 for you if you dont have alot of textures to deal with....

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I cant really make a good detailed skin because the Texture size the author of the model made. thats really sad.

He also screwed up the front of the bike. so i cant make the typical Ducati lights sad_o.gif

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I made a some screens, but i don´t have any webspace at the moment. The site i put my things up is temporarily down sadly.

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You should learn the very frustrating art of texturing in O2 then. You will get a hemroid for sure but in the end you can sit back and say "Yeah, I did that". If you redo the texturing in o2 you can use whatever size textures or however many you want. Keep in mind proper OFP image sizes (sides = 64,128,256,1024,2048,4096 only) and the more textures you use or bigger they are the more memory is going to be needed by a player to use the addon. Look in the o2 documentry forum I think for brsseb's addon tutorials, or click HERE. He has some good tuts on how to do addons. Lesson one "Making your first addon" covers basic texturing. Its all you should need to do that bike.

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Thanks hudson, but i cant use O˛ not that i don´t understand it but it cant run for a reason on my PC

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If you use ICQ, MSN or AOL get ahold of me. There are a few reasons why O2 might not run. Good thing is they are easily fixed. Its just a tricky beast to install and setup the first time. Im pretty sure I can get it to run for you. There are shortcuts to my IM services down there under this post if you would like to try...

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msn:sxepticon@hotmail.com

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