Skaircro 0 Posted June 10, 2003 I've been trying to work out the best way to incorporate the setObjectTexture feature to change the decals on my F-111. I got it working pretty good, but when the new textures are applied (executing a setObjectTexture script from a units init), the new decals are blury. The replacement paa textures are exactly the same sizes etc as the original textures. The original textures look fine and work perfect. Its all configured properly through cfgModels and hidden selections, swaping the textures around is no problem. I just need to know what might be causing them to be blury? Share this post Link to post Share on other sites
Eviscerator 0 Posted June 10, 2003 I've been trying to work out the best way to incorporate the setObjectTexture feature to change the decals on my F-111.I got it working pretty good, but when the new textures are applied (executing a setObjectTexture script from a units init), the new decals are blury. The replacement paa textures are exactly the same sizes etc as the original textures. The original textures look fine and work perfect. Its all configured properly through cfgModels and hidden selections, swaping the textures around is no problem. I just need to know what might be causing them to be blury? We had the same problem over at BAS with the unit textures on the soldiers arms, the way round it, found by SelectThis, is to create multiple faces, one for each of the decals you want and texture them with the decals, and then unhide them as you would normally do, its only when you try to add a texture not originally mapped to the face that it becomes blurry. Share this post Link to post Share on other sites
Guest BratZ Posted June 10, 2003 I recall having blurry problems.I read somewheres that setobjecttexture converts textures to 64x64,and have experienced the blurriness myself. Canned my idea of setobjecttexture my whole plane skin. But I have a solution to your problem.You could: Have a few faces with your assorted decals at high resolution. Dont use the setobjecttexture idea and just use some swapping of hidden selections and unhide the face you need only. You will end up with a few more faces but you will have quality decals.Just like Evis said ,lol Share this post Link to post Share on other sites
Skaircro 0 Posted June 11, 2003 Thanks Eviscerator, and you too Bratz (Evis just beat you to that one! ) I did what you both suggested and added new faces. Works perfect. And only adds an extra 10 faces. Thanks again guys! Share this post Link to post Share on other sites