quakergamer 0 Posted June 7, 2003 Hello, I don't know if anyone told this on the forumn but I am goign to post my suggestion anyway because I've didn't saw it anywhere. I wouldlike that each CfgWeapon or CfgVehicle has this thing included: For the CfgWeapons CanDamage=[air, tank, boat, weapons, missiles] And for the CfgVehicles ReceiveDamage=[air,tank,boat,weapons, missiles] What I mean by this is that we could make weapons that can damage TANKS (such as the M82A1) or others that can't. As well, the vehicles could have extra armor and couldn't be damaged by a weapon (even the M82A1). In this case: ReceiveDamage=[1,1,1,0,1] Even if in our config a weapon can damage tanks and we shoot at a tank with "0" to the ReceiveDamage=[weapons], well It ain't going to work. Thanks! Share this post Link to post Share on other sites
Eviscerator 0 Posted June 7, 2003 I dont think thats such a good idea per se, but with a little modification it could be, instead of completely blocking the damage from a certain class it would be better if they expanded on the hitpoints section, allowing us to set a minimum damage for a round to penetrate on a certain section of a vehicle, so that the models can be made like the real thing and have soft spots, like the magazine of a tank. So instead of being like it is: armorHull=1; armorTurret=0.8; armorGun=0.6; // hitpoints (relative to overall armor) armorEngine=0.8; armorLights=0.4; armorTracks=0.6; It would be like this: armorHull=1; minammoDamagePenetrationHull=45; and so on... Although, obviously with a better name... Share this post Link to post Share on other sites
quakergamer 0 Posted June 7, 2003 Yes it could work like that too! Share this post Link to post Share on other sites