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ag_smith

Class names for sounds

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Don't you think guys that OFPEC tags naming convention should be applied to new classes added in CfgSounds, CfgSfx, sections (etc.) as well as for new weapons or vehicles?

Currently (as far as I can remember) even BAS addons are not compilant to this "standard".

Since there's possibility to add custom sounds for animations, many new sounds have been attached to addons recently. It's just a matter of time when some nasty conflicts will arise  sad_o.gif

I want even mention that some of well-known addon teams (name it TOW) don't use proper class names even for their weapons (recent M24 pack relase) or units.  sad_o.gif

Please post some constructive replies here ("I agree" is most welcome  tounge_o.gif )

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Using AMORE file naming conventions complies to this - almost.

Class names in AMORE are:

Amore_ofpecTag_anyname.

The "Amore" prefix is required because the AMORE repository contains audio files from multiple contributors.

Interesting how all these audio file threads are popping up all fo a sudden.

Details on AMORE can be found on the AMORE section at The FAQ.

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Hmmm, I was going about the sounds that come with addons, ie. door sounds, ramp sounds, that kind of stuff.

AFAIK Amore is meant for music, radio phrases, etc, ?

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Hmmm, I was going about the sounds that come with addons, ie. door sounds, ramp sounds, that kind of stuff.

AFAIK Amore is meant for music, radio phrases, etc, ?

Depends. If the sounds are reusable for additional addons and you don't want to pack copies of them in every separate addon file, then AMORE fits the bill.

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Anyway, I want EVERY serious addon maker to read this and then remember about it when creating config.cpp.

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everything that uses a class should be tagged.

every addon with a script using global variables needs to tag those variable names.

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I thought the ofpec tagging already required you to use the tag on _all_ classes you add by the addon, inluding not only in sounds, but also in CfgModels and thus in the model name too...

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from the OFPEC site

Quote[/b] ]OFP Tags are used in the following:

Global variables

Global function names

New classes (in config.cpp files)

P3D names

Mission and addon PBO names

A 'tag' is simply a three to five letter identifier that is individual to each designer. Here at OFPEC we have created a listing of all these tags, so that people can see who 'owns' particular tags and we don't have multiple designers using the same tag.

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