WKK Gimbal 0 Posted May 16, 2003 I really hope you BIS guys will make a more integrated, intuitive and flexible editor for OFP2. The first one is not bad, but it's certainly not intuitive either. Having to use init lines for simple things like adding a grenade to a soldier, not be able to place objects in a 3d view and heavy use of notepad (and ancient script language) to bring things together - these things are quite tiresome and limiting. As an example of a modern editor = If you have not already tried Bioware's Aurora Toolset for Neverwinter Nights, I suggest you look at it (I assume you already try most games out there). It is no coincidence this toolset was one of the main reasons for NWN's high reviews. The ability to "paint" landscape in a 3d view and quickly and precisely place objects, set weather, lighting, paint triggers, etc, is just one thing... you also have easy access to every unit's inventory, abilities and other customisation of units, with a graphical interface. Then there's the script editor, which is the most powerful and userfriendly I have yet to see - using a customized C++ with very easy drag&drop of common commands and debugging during compile. Everything is object-oriented and combined with nodes, and its use of "instances" makes it very very easy to rearrange everything on the fly. The beauty of it all is, it's insanely easy for players to make something simple, very quickly, yet it denies you no access to really dig into the deepest parts of the game's functions if you know your scripting/modding, such as messing with core AI funtionality without even leaving the editor. Regarding painting landscape - I noticed that the forests in OFP1 where made up of large square sections. I imagine most landscape types could be made like this and then added as brushes in the editor, to quickly paint terrain for any type of mission, then use a magnet brush for raising/lowering terrain.. bit like the map editor in Medieval - Total War. Just ramblings, but never the less, I think I got my point through... editor comfortability && power == extended gameplay Share this post Link to post Share on other sites
Koolkid101 0 Posted May 17, 2003 WKK Gimbal are you the one who designed the planes? Share this post Link to post Share on other sites
WKK Gimbal 0 Posted May 17, 2003 I made a plane-addon and things, once, but I'd not take credits for making the planes BIS did. Share this post Link to post Share on other sites
SlickPilot 0 Posted May 17, 2003 WKK Gimbal, that is an excellent suggestion! I really hope they include that in the game. It would be a HUGE improvement in creating battle scenerios. Share this post Link to post Share on other sites