Poet 0 Posted May 15, 2003 Hi guys, Having a problem with one of my missions crashing. It was suggested it could be due to the addons listed in the .sqm. Its a mission with BAS addons only. The .sqm looks like this : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> version=11; class Mission { addOns[]= { "BAS_MH47185", "bas_kawa", "bas_mh6185", "bas_weap", "bas_deraw", "bas_soar185", "Bizon", "editorupdate102" }; addOnsAuto[]= { "Bizon", "bas_soar185", "bas_deraw", "bas_kawa", "bas_mh6185", "bas_weap", "editorupdate102", "BAS_MH47185" <span id='postcolor'> and I noticed that the names of the addons as they appear in this list are different to the names of the addons .pbo files as they appear in my addons folder - e.g BAS_MH47185 above appears as BAS_MH47E_185.pbo. And I dont have any addon called BAS_mh6185 in my Addons folder. I dont know anything about addons and mission editor names. Could this be the cause of the problem? If so, any ideas how I resolve? Any help as always is greatly appreciated. Share this post Link to post Share on other sites
theavonlady 2 Posted May 15, 2003 If you text edit the mission.sqm file and remove all Addons and AddonsAuto sections, then open it in the Mission Editor and save it as a User/MP Mission, do the declarations come out the same? Share this post Link to post Share on other sites
Poet 0 Posted May 15, 2003 Yes they do. Guess its not that then, grasping at straws really. if it loads fine on my machine, then it shouldnt really be the addon names, unless its an old version of the Ch47 that the server has, or doesnt have it at all. That would then leave the "createunit" command as the last culprit for the crash, which would mean either finding out why it doesnt work online ( IF it doesnt ) or removing it and having the mission lag due to the amount of AI. Share this post Link to post Share on other sites
suma 8 Posted May 15, 2003 The most efficient help for crashing is here and there. Share this post Link to post Share on other sites
Poet 0 Posted May 15, 2003 Thanks for the reply Suma. But I dont know what is causing the crash. In SP mode, the mission works fine. And the reports are extremely valuable from the online testers, but not really helpful in terms of tracking down the cause. If I try run my own server, from within OFP or via Gamespy, then I'm not really doing that much different from running it SP ( as I run as the server anyway ). And I tried running my own dedicated server, and then connecting to that as a client, but my system doesnt have enough memory for that so I get the "Memory Map" problem. i wouldnt mind, but I DO have access to my own bookable server at Game.net ( formerly Barrysworld ) but they are being funky about adding any Addons, so I cant book that for some testing time either... Share this post Link to post Share on other sites
theavonlady 2 Posted May 15, 2003 Is this a Linux MP server? Could this be related? If not, does your Flashpoint.rpt file have a report on the CTD that says anything legible? Share this post Link to post Share on other sites
Poet 0 Posted May 15, 2003 Good thinking Avon! I'd remembered seeing that thread, and wondered if it was connected, as the BAS Chinooks do have that line in the .cpp. I need to find out from Pang if the server is a Linux server, though I'll also knock up a quick version of the mission without the Chinook, using Littlebirds instead, and ask him if he'd kindly mind quickly loading it up to see if it crashes the same. I'll ask if he can get a hold of the .rpt as well. Thanks Avon! What would we do without you? Share this post Link to post Share on other sites
theavonlady 2 Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Poet @ 15 May 2003,14:17)</td></tr><tr><td id="QUOTE">Thanks Avon! What would we do without you? Â <span id='postcolor'> Play BF42 /shudders Share this post Link to post Share on other sites