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Guest BratZ

Bomb proxies not showing

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Guest BratZ

Seems when I made multiple versions using different F4U models ,my bomb proxies no longer appear.

I have tried everything lately and all seems correct but they are not showing.

I looked at a few planes lately with bomb proxies and mine appear to be setup correctly.

By any chance anyone look into the last Corsair I released and give any insight as to why they arent appearing?

Drogofire? where u been man

Help please someone !

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Do you have anything show where the proxies should be or are they just blank?

I think I had a similar problem for a while but cant remember the fix! sad.gif

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Guest BratZ

Nope nothing shows and my bombs are dropping out of the l raketa and p raketa vertex instead

If I set the cfgnonaivehicles to simulation= alwaysshow then the proper bomb appears ,but doesnt drop from that spot and doesnt disappear after used

At worse scenario I may start back from the first Pacific Beta version,all was ok there,just had messed up canopy and such,but I can cut and paste my current work

This is prolly what I have to do

I looked at a few planes with bomb proxies and like I said , I changed some things but all looks good but doesnt work

I tried cutting/pasting and even removing and adding new proxies

Odd things happen when they want

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The only thing i can think is making sure the proxy names match the names in the config and the model names.

Or making sure you have removed any old weapon proxies from the named selections in the plane model.

Or the CfgNonAIVehicles proxy weapon classes.

Dont know if this is any help.. sorry. confused.gif

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one of them frustrating moments....lol!

proxies kinda fickle.....seems it like to be in most geometry, eg....view gunner, view pilot, view geometry and main LOD.......perhaps take a lot if the proxies are included in them views?

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Hi,

I´m not sure if this will help you with yout problem, but it could be worth a try.

Rename all bomb-proxys to 'hellfire'.

Then add this to your config´s ammo class.

class CfgAmmo

{

class Default {};

class Bomb: Default

{

              model=bomb.p3d; // model that will be used when weapon is fired

              proxyShape=bomb.p3d; //model that will be shown at the plane

              simulation=shotMissile;

              initTime=0;

              thrustTime=0; //make a bomb act like a bomb  

              thrust=0;

              ....

              ....

And in weapon class use this:

            class Default{};

            class LAWLauncher: Default {};

            class CarlGustavLauncher : LAWLauncher {};

            class AT3Launcher: CarlGustavLauncher {};

            class HellfireLauncher: AT3Launcher {};

            class BombLauncher: HellfireLauncher

This works with the missiles I attached to my Helicopter.

Hope I could help you to solve your problem

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I have determined that the reason my bomb proxies stop showing is when i do this in cfgammo of the bomb

maxControlRange= 4000;

setting that to 0 causes the proxies to not show

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