Poet 0 Posted April 27, 2003 Such a lovely Lady... I PM'd the response. Thanks again! Share this post Link to post Share on other sites
quicksand 0 Posted April 28, 2003 So when will you realese the new version...Coz I want to play it but I have the new version of the island and it keeps crashing.. Share this post Link to post Share on other sites
Poet 0 Posted April 28, 2003 On its way... The new geometry caused quite a few issues, Avon took care of the crashing ( well, it might crash occasionally, but with a success rate of 9/10 thats certainly close enough ), and I had a few problems with the look of the gorge and the barren desert where the buildings used to be. Seems thats all sorted now, not perfect, but when the map goes final hopefully some areas will be improved letting me return the mission to its natural sexy state. Of course the new version has further tweaks and baddies, and not all the geometry went against me, the valley at the start of the mission is wonderful now, and adds a real sense getting sh*gged from many angles! Not long ... Share this post Link to post Share on other sites
quicksand 0 Posted April 28, 2003 Great!And after this missions are you going to make any more on this island?Maybe in the big new city included in the upgrade... Share this post Link to post Share on other sites
theavonlady 2 Posted April 28, 2003 Hero Of The Day, Version 6 - Final (Approx. 4MB) Same download URL as before. Poet, note that I removed the Mortar addon from the download file and updated all the addon download URLs in the README to include the URLs for all of them from The FAQ. edit: Just want to add that you really could've done without the Chinook. Your new camera positioning at the start of the mission is nice. Maybe I prefered the ol' 1st person view because my TERRAIN DETAIL and graphic settings are up a few notches. Share this post Link to post Share on other sites
Poet 0 Posted April 28, 2003 Thanks once again Avon Lady! The Chinook wasnt necessary, but I just couldnt bear to look at all that blank space... like I say, the final version will be determined by what happens with the map, and I might find a way to include it yet ... TBH I preferred the 1st person view ... just not particularly what you look at , but I always play OFP with graphics turned right down, partly due to my ageing Card and also to the fact that as an old Quake hand I'm used to squeezing out every little fps I can. Share this post Link to post Share on other sites
John C Flett 0 Posted May 1, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You should reduce the skill level of those enemy snipers far far away. They are ridiculously accurate. <span id='postcolor'> Got to second that. The missions really well made but I found it too hard and frustrating to enjoy. I felt like my elite troops were seriously outclassed by an enemy who could score one shot kills at 500m with an AK47 or a machine gun. Not fair or realistic. Share this post Link to post Share on other sites
theavonlady 2 Posted May 1, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (John C Flett @ 01 May 2003,09:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You should reduce the skill level of those enemy snipers far far away. They are ridiculously accurate. <span id='postcolor'> Got to second that.<span id='postcolor'> Um........................................ they have been reduced for the last two renditions. Poor fella. Share this post Link to post Share on other sites
Poet 0 Posted May 1, 2003 "Can't please all the people all the time..." I'm sorry to hear you're struggling ( though happy you think the mission is well made ) , but as Avon points out, the first coupla versions were a lot nastier, with snipers who NEVER missed! They were dumbed down a lot. Also, the first part is easier in some ways due to the fact that the Artillery sequence now takes part on much more uneven terrain, giving you lots of opportunity to move out of line of sight of the snipers and get one of the 9 medics to make it all better... It was much more fun when it was an open plain! Anyway, I choose to take your comments as a great compliment! I meant the mission to be hard. No-one's going to remember a mission they completed on their first attempt in 2 minutes.... Thanks! Share this post Link to post Share on other sites
theavonlady 2 Posted May 1, 2003 John, also note that the snipers have Dragunovs, not AKs. If anyone's hitting you with AK's, you either should have killed them before they got too close or you're not in a well covered position. Don't you just hate the sound of the Dragunov firing and the bullet wizzing right at you? Share this post Link to post Share on other sites
John C Flett 0 Posted May 1, 2003 Its not just snipers who are getting me. I've had machine gunners take me out with single bursts and mortars that drop their first round on my head when they're little more then dots in my sniper scope. All this while my own guys seem very reluctant to open fire even when I call out targets. Not all the bad guys though, ones on the move are all right but the stationary positions have been causing me a real headache. Can't help feeling though that part of the problem is the nature of the landscape. All that open terrain makes it very easy to spot people moving at a distance. I seem to remember having similar frustrations with the desert storm mod. Partly of course there is also an issue of taste. I like the missions that you stand a fighting chance of getting thorough without having to rely on a save. I think Poet that you've simply made a design issue thats not to my taste and I fully respect your right to do it as you see fit. Either way I'll say again a very polished and well made mission. Share this post Link to post Share on other sites
ruff 102 Posted May 17, 2003 okay i just found where i can dl cool new missions ill probably dl this but a suggestion for ur next version if ur goin to make 1 how bout using the high dispersion aks and machineguns bimbi and bas have it would make it more realistic since taliban or alqeada are not as good shooters as elite delta force who practice shooting everyday probably 7 to 8 hours ill try this mission out sounds real cool Share this post Link to post Share on other sites